# Kara Nelson

84 Lessons
MT
Student Environment:
Urban
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#### 1. Weight, Mass, & Gravity

Big Idea: In this lesson, students will explore why an astronaut can jump higher on the Moon than on Earth by researching weight, mass, and gravity.
Standards:
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#### 2. Measuring the Weight & Mass of Pennies

Big Idea: In this lesson, students will be measuring the weight and mass of pennies using a spring scale and a balance scale. Then, students will graph their findings and record observations.
Standards:
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#### 3. The Weight of a Can of Soda Day 1

Big Idea: In this lesson, students will be exploring how the gravitational pull of various celestial bodies in the Solar System can change the weight of a can of soda.
Standards:
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#### 4. The Weight of a Can of Soda Day 2

Big Idea: In this lesson, students will construct a bar graph to display the weight of a can of soda throughout the solar system. Students will also complete further reading research on weight, mass, and gravity.
Standards:
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#### 5. Recreating Galileo's Leaning Tower of Pisa Investigation

Big Idea: In this lesson, students will use the Scientific Method to test the rates at which a tennis ball and a plastic ball fall to Earth.
Standards:
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#### 6. Planning an Investigation

Big Idea: In this lesson, students will following the Scientific Method steps to investigate which will fall to the floor at a faster rate: a piece of paper or the same piece of paper crumpled into a ball.
Standards:
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#### 7. Day 1: Parachute Project Introduction

Big Idea: In this lesson, students will use the Engineering Method to generate multiple parachute plans on paper that will safely transport a washer to a targeted area on the ground.
Standards:
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#### 8. Day 2: Engineering Parachutes

Big Idea: In this lesson, students will construct and test a parachute prototype that will safely transport a washer to a targeted area on the ground.
Standards:
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#### 9. Day 3: Parachute Failure Points & Improvements

Big Idea: In this lesson, students will be given time to finish constructing and testing their parachute prototypes. Students will also be identifying failure points of their design and making improvements.
Standards:
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#### 10. Day 1: Roller Coaster Research

Big Idea: In this lesson, students will prepare to construct a marble roller coaster by completing background research on roller coasters.
Standards:
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#### 11. Day 2: Roller Coaster Engineering Challenge

Big Idea: In this lesson, students will learn about the Roller Coaster Engineering Challenge, such as the constraints and criteria for success. Students will also begin building supports for their marble roller coaster model.
Standards:
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#### 12. Day 3: Roller Coaster Support System

Big Idea: In this lesson, students will build their support system, identify failure points, and improve their supports. Students will complete about half of the roller coaster support structure during this lesson.
Standards:
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#### 13. Day 4: Completing the Roller Coaster Support System

Big Idea: In this lesson, students continue working on their roller coaster support systems. Also, I introduce a variety of paper roller coaster components so that students can construct a design of their roller coaster on paper.
Standards:
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#### 14. Day 5: Roller Coaster Tracks

Big Idea: In this lesson, students will construct an example of each track type, including turns, zig-zags, and jumps, for their roller coaster models.
Standards:
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#### 15. Day 6: Building Up!

Big Idea: In this lesson, students will begin placing roller coaster tracks on their support structure and will participate in a design review with their teams to gather feedback.
Standards:
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#### 16. Day 7: Roller Coaster Funnels & Half-Pipes

Big Idea: In this lesson, students will learn how to construct funnels and half-pipes. Then, students will experiment with different ways to successfully attach their tracks, funnels, and half-pipes in their roller coaster prototypes.
Standards:
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#### 17. Day 8: Finalizing Roller Coaster Prototypes

Big Idea: In this lesson, students will finish engineering their roller coaster models by testing, identifying failure points, making improvements, adding on components, and taking away components.
Standards:
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#### 18. Day 9: Roller Coaster Prototype Analysis

Big Idea: In this lesson, students will analyze the ride time of their roller coaster protocols by testing and calculating the average ride time.
Standards:
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#### 19. Day 10: Roller Coaster Presentations

Big Idea: In this lesson, students apply and reflect on what they have learned by presenting and communicating their results to other students.
Standards:
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