Practice Persuasion Through Rhetorical Appeals with Adobe Character Animator

Students respond to scenarios that illustrate the importance of persuasive appeals in literature
1 teacher likes this strategy

About This Strategy

This 3-hour strategy helps students determine how authors use imagery to persuade audiences. Analysis of various scenarios will support students to create and design characters and dialogue used to persuade other characters about responding to a particular problem in society. You can adapt this strategy within a variety of literary and history courses and students can work individually or in pairs. 

Adobe Character Animator enables students to demonstrate their thinking through imagery and dialogue. This strategy empowers students to think critically and creatively about how persuasion is used in real-world scenarios.  

Supporting Tools and Resources

  • Student Sample
  • Adobe Character Animator
  • Editable Resource Bundle
  • PDF Resource Bundle 

Outline for Teachers

180 minutes


Students will learn about logos, pathos, and ethos by examining  teacher examples that relate to persuasive appeals. Students demonstrate their analysis and synthesize of information through their response to each example. With a partner, students will discuss responses from the teacher worksheets.  (30 minutes)


Teacher will give each student at least one scenario to demonstrate their understanding of the three types of persuasive appeals.  (30 minutes)


Students use Character Animation to create and design characters and dialogue used to persuade other characters. Character Animation allows puppets to come to life through thought and emotion. Students will use features to display the personality and perspective of their character(s). They can choose pre-selected characters or create their own in the software. Students can use these steps to guide them, examine this sample, and watch or read these tutorials. (120 minutes)


Students will share and publish their animation.

Steps for Students

You will respond to scenarios that illustrate the importance of persuasive appeals in literature. The goal is to use either logos, pathos, or ethos to sway the viewpoints of characters involved in your situation. Students will create dialogue that explains how persuasion impacts others when communicating.   

Character Animator will allow you to character that will respond to others through dialogue, imagery, and animation.


1. Read the teacher examples that reveal how writers depend upon logos, pathos and ethos  to communicate to their audiences. As you read each question, write your response on the worksheet and then share with a partner. (30 minutes)

2. To apply your understanding of appeals,  choose at least one of the following scenarios and develop a persuasive response to it.  (30 minutes)

3. Share your response to the scenario in the step above by creating a character that uses logos, pathos, or ethos to persuade an audience about a particular issue. Character Animator will allow you to create and design a character that uses words to appeal to the thoughts and emotions of a particular audience. You can use a pre-existing character or create one from the database. Once a character is established, record audio of your response to your scenario. Features such as movement and animation can be added to your character to bring it to life. Check out this student sample for inspiration. Consider checking out some guidance on how to use Character Animator. (120 minutes)

4. Share your animation  as directed by your instructor.

Rubric for Successful Analysis

Consult the attached rubric to evaluate students' animations.