Censored Stories with Adobe Aero

Students amplify a censored message from an unpublished news story

About This Strategy

This 2.5-hour strategy empowers students to bring their Adobe Photoshop design into the world of augmented reality. Students use Adobe Aero to bring any communication design project into the world of augmented reality.

Because Adobe Aero enables mapping multi-layer 3-dimensional/ or 2-dimensional virtual objects onto a real environment, this strategy empowers students to design and share augmented reality experiences using assets they have created in Photoshop to create an augmented reality experience with Adobe Aero. Adobe Illustrator can be used instead of Adobe Photoshop.

Supporting Tools and Resources

  • Student Sample 
  • Adobe Photoshop
  • Adobe Illustrator
  • Adobe Aero
  • Editable Resource Bundle
  • PDF Resource Bundle

Outline for Teachers

Research. 

Students choose a news story from the internet. (15 minutes)

Collect. 

Once they have chosen their story, students find a photo (some websites with free stock photos that are for personal and commercial use without having to give attribution are listed in the student steps). Or, students can create an illustration for their story using one of the Adobe programs, such as Illustrator.

They will also need to download a high quality magazine cover (such as Times, The Atlantic, National Geographic) or newspaper cover. Students choose a theme that aligns with their content and start creating using these steps. (60 minutes)

Create. 

Once they are done creating their magazine/newspaper covers, they save it on their cloud document and import their asset (magazine/newspaper cover) in Adobe Aero in the scene following these steps. Students can examine an example here, and watch a tutorial here. (60 minutes)

Share.

Students share and publish their augmented reality news publications with a link that peers can use to explore the experience. (15 minutes)

 

Steps for Students

Bring to life hidden stories in this augmented reality assignment. Choose an unpublished news story from Project Censored, then use Adobe Photoshop (or Illustrator) to put together a magazine cover, newspaper cover, or billboard that displays and amplifies the censored message. When you are finished, you will use Adobe Aero to transform your creation into an immersive AR experience.

You can create beautiful images and graphics on your desktop or iPad with Adobe Photoshop and transform them on an iPhone or iPad into augmented reality with Adobe Aero.

Steps:

1. Censorship is a growing problem in our news and other media. Some websites such as projectcensored.com publishes some of these stories on their website. For this project you will find a story or news that wasn’t published or was censored, design a newspaper or magazine cover about this story/news, and finally augment it onto your surroundings. 

First, find a story of interest from Project Censored. (15 minutes)

2. Create or select images you want to use for your stories. Select ones that amplify your message. If you choose to use photos from the internet, there are free stock photos that are for personal and commercial use without having to give attribution can be found at Pexels, Pixabay, and Unsplash. You can also find high quality photos and vector graphics from Adobe Stock website. You can also create your storys’ graphics in Adobe Illustrator or Photoshop.

Then, use the Adobe Photoshop guidance here to put together a magazine cover, newspaper cover, or billboard displaying the message. You can follow this step-to-step guide, or use the guidance here, and watch a demo here.

Review and analyze the rubric and an example to understand your work product expectations. (60 minutes)

3. Once you are done creating your magazine/newspaper covers, save it to your cloud and import your asset (magazine/newspaper cover) in Adobe Aero in the scene. (60 minutes)

4.  Share your augmented reality experience with your peers as directed by your instructor.

Rubric for Successful Analysis

Consult the attached rubric to evaluate students' augmented reality experiences.