Generate a number or shape pattern that follows a given rule. Identify apparent features of the pattern that were not explicit in the rule itself. For example, given the rule "Add 3" and the starting number 1, generate terms in the resulting sequence and observe that the terms appear to alternate between odd and even numbers. Explain informally why the numbers will continue to alternate in this way.
In this lesson, students interact with a computer or smartboard game to make Horrendous Soup! Students work independently to convert various metric measurements and test their skills in a whole group game.
After reading Rabbits, Rabbits, Everywhere A Fibonacci Tale, students will explore and experiment with Fibonacci numbers. We will take a look at nature where the pattern comes to realization.