Vocabulary Games

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Objective

Working with the last 70 vocabulary words, SWBAT create original vocabulary games as a form of review for their final big vocabulary test.

Big Idea

I'd like to buy a vowel . . .

Small Group Sharing

10 minutes

We begin today with a brief whole group sharing of the final topics my students have selected for our last Socratic Seminar.  With their lists of topics in hand that were submitted to me, I call out the members of each group and ask them to share out loud what their final topic is.  This process serves two purposes:

  1. It reminds the group members what they selected and that they will need to bring a document related to their topic for our next class session.
  2. It (hopefully) generates excitement from the whole group, as they hear what they will potentially be discussing.

Vocabulary Game Development

30 minutes

Today I have decided to follow through on an idea I spoke to in this lesson, which is to challenge my students to create vocabulary games with the last 70 words we have learned, to serve as a form of review for their upcoming final big vocabulary test.

For this activity, I will allow my students to choose their partners, maxing out at three students per group.  It's the end of the year, and because I can count on one hand the times I have allowed my students to select their partners, this will feel like a reward to them.

I make all of the supplies I possess available to my students for their games:  construction paper, butcher paper, yarn, markers, colored pencils, crayons, glue sticks, etc.  I expect that they will need very little inspiration from me, as they have shown me before how willing and how creative they can be when I turn the inspiration over to them.

My plan is to allow them only 30 minutes to create their games--in some classes, this should work, but in others, I may have to make adjustments, as some of my classes dive in to such projects with such creativity and enthusiasm that I am reluctant to rush them.  My only concern is that as our remaining school days are in the very low single digits, I want to make sure there is class time to demonstrate the games before the big test.

 

Vocabulary Game Demonstrations

30 minutes

Providing that my students are able to complete something meaningful in the time I planned for them to create, we will finish the period with demonstrations and possible playing of their vocabulary games as a whole group.

Regardless of whether or not we have time for game demonstrations, the process of creating the games themselves will be a good form of review for my students.  If time does not allow for sufficient demonstration, then I will find room for this in a preceding lesson, before the final big vocabulary test.

NOTE:  Because I will not be posting the lesson during which my students will take the last big vocabulary test, I have added it as a resource here.