MasterMind Rugrats Postits.jpg - Section 2: Mastermind: How to Play and First Trial

  MasterMind Rugrats Postits.jpg
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The Mastermind Project, Day 1: How to Play

Unit 1: Statistics: Data in One Variable
Lesson 2 of 11

Objective: SWBAT play the code-breaking game Mastermind. They will also be able to compare and contrast the two data sets that they have produced in the first two days of class.

Big Idea: Is it possible to measure perseverance in problem solving? And how can we use data to show if we've made sense of something? We begin to explore these questions as the Mastermind Project begins.

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