Reflection: Performance Tasks Play Testing: Evaluating Design Effectiveness. - Section 2: Playtime: Board Game Play Through


As noted as rationale above, today serves as both a formative assessment, to review the novel's themes and character development; listening to the students' discussions, they were solid on many of the major details, but some of the smaller details (like what Holden said when he left Pencey), they couldn't remember. Since the focus is on themes and character development, in our debriefing at the end of class, I stressed these details could always be looked up. It was the ability to understand themes and characterization that were the focus to review for the semester final exam.

Additionally, this game took the place of a unit test on "The Catcher in the Rye." For the designers, this game was their summative assessment. Students demonstrated a great understanding of design mechanics and the process, returning to their game throughout the process. As implied above, game questions tended toward the trivial, but given the nature of game design, this is understandable. In order to progress the game and keep a level of challenge, detail recall was the most simple and direct style of question to write. 

The use of critique sheets allows reflective practice from the students, and get feedback from their peers and players in a way they can incorporate and utilize to revise tomorrow in class. These self-assessments serve the CP's to develop and "perfect" the games, and the players evaluate their own understanding, as well as consider what they may need to revise in their own games.  

  Playtime Thoughts
  Performance Tasks: Playtime Thoughts
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Play Testing: Evaluating Design Effectiveness.

Unit 6: Collaborative Speaking & Listening: Designing Identity in "The Catcher in the Rye" Boardgame
Lesson 3 of 6

Objective: SWBAT make new connections and develop their understanding of "The Catcher in the Rye" by playing and critiquing another group's game.

Big Idea: Today, it all comes together: game design, play-ability, and communication in our own mini-game convention.

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