Since we use both inductive and deductive reasoning extensively throughout this year in geometry, I use the Silent Board Game to introduce students to inductive reasoning while activating some of their pattern recognition skills.
I like to introduce Inductive Reasoning through the Silent Board Game. In the Silent Board Game, there are two rules:
The Silent Board Game allows students to problem solve by looking for patterns, taking risks, and ultimately, finding a general rule (MP1). Additionally, it helps us to create a classroom culture of making mistakes and learning from them, since incorrect guesses often lead us to a better understanding of how x and y relate to each other.
y = 2x+10
x |
0 |
2 |
4 |
1 |
-1 |
10 |
|
y |
10 |
14 |
18 |
12 |
8 |
30 |
|
y = x2+1
x |
0 |
2 |
4 |
1 |
-1 |
10 |
|
y |
1 |
5 |
17 |
2 |
2 |
101 |
|
In the Finding the nth Term Investigation, I ask students to look for patterns in the table and to algebraically represent how points on a line divide the line into segments and non-overlapping rays. After students check in with me about how they expressed the general rule, I give them four different linear patterns for which they will complete a table, and find a general rule that represents the situation. As students get more exposure to linear patterns, they notice the features of linear equations: a constant rate of change and some kind of initial value--in this sense, students express regularity in repeated reasoning (MP8) and look for and make use of structure (MP7).
I debrief the lesson by telling students that rules that generate a sequence with a constant difference are called linear functions. I tell them that inductive reasoning is the process of observing data, looking for patterns, and making generalizations about those patterns.
Exit Ticket: Generalize the pattern to find the expression for the nth term.
Term |
1 |
2 |
3 |
4 |
5 |
… |
n |
Value |
20 |
27 |
34 |
41 |
48 |
|
|