Lesson: Pablo Picasso

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Lesson Objective

Art Objective: Explore the ideas of abstraction, cubism, and collage through the lens of Pablo Picasso, emphasizing art can be different than reality. Technology Objective: Learn to create and manipulate an image using layers and predetermined tool sets.

Lesson Plan

Setup
Prior to class, a link to the Picassohead website http://www.picassohead.com/create.html was placed on each student's desktop by dragging the link from the web browser address bar the desktop and using Apple's Remote Desktop. This is so during the course of the semester, students will accumlate links to various class-appropriate websites on their desktop for reference. Could also ask students to manually type in the address and bookmark.


Introduction

Students enter classroom and sit on floor in front of projector. Use presentation file as guide throughout class and for a class activity.
Review of Computer Lab Rules
    •    Walking in the computer lab
    •    Keep hands and feet away from wires
    •    Use indoor voices
    •    Raise your hand when you have a question
    •    Listen when others are speaking
    •    Ask for other suggestions

Questions for Community Sharing

  • What have we done in class so far?
  • What is your style of drawing/painting? What makes it your style?
  • What is style?

Content
In the presentation file, open to the portrait of Pablo Picasso. Ask for student assistance advancing the slides (opportunity to focus distracted students). Introduce Pablo Picasso as an artist who created his paintings with a variety of materials, such as newspaper clippings, creating collages of a particular style. Moving through the images of his paintings in the presentation file, ask students to identify features of his work that might represent his style by coming up and using the mouse or pointing on the screen. Make a list of the key elements of Picasso's style on the slide.

Activity
Once class has explored Pablo Picasso's style of painting, open the Picassohead website (http://www.picassohead.com) . As a whole class, model how to create a unique Picasso-like "painting," utlizing the website's available tools. Through a think aloud, demonstrate how to move items to forground, middlegroud and background with the students through the lens of "bring foward" and "bring backward" in the Picassohead website. Final directions can be found on the last slide of the presentation. Dismiss students when they are ready to go to their computers, beginning work on their own Picassohead piece of art.

Technology Tips to Watch For:

  • Can students change the size of shapes?
  • Can students change the color of the shapes?
  • Are students using the web application to its full potential by taking chances?
  • Can students minimize and maximize the web browser window so they see the entire web site? 

Wrap It Up
After giving 3 minute warning, ask students to do their best work in the following minutes. If available, use a program such as Apple’s Remote Desktop to share student’s screens with the entire class, or else do a gallery walk and walk throughout the computer lab to observe the work done by the class. Ask students to share a brief description of their work as well as if the think it is in the same style as Pablo Picasso.


Reflection

I noticed that many students had a hard time with the concept of moving items up or down layers, even with direct instruction. I think the use of a concrete example, such as a transparency, would really help students visualize the movement of a digital object up or down a layer.

I also observed many students sticking with the traditional features, rather than experimenting with different shapes, sizes, and colors. In the future, I would put more emphasis on being creative and trying out new ideas on the computer because of the ability to start over or save in an instant - less risk than in the physical world.

Massachusetts Standards
Visual Arts Standards
1.4 Learn to take care of materials and tools and to use them safely. explore the use of patterns and symmetrical shapes in 2D and 3D works
3.2. Create 2D and 3D expressive artwork that explores abstraction For example, a student simplifies an image by making decisions about essential colors, lines, or textures.
5.1 In the course of making and viewing art, learn ways of discussing it, such as by making a list of all of the images seen in an artwork (visual inventory); and identifying kinds of color, line, texture, shapes, and forms in the work


Technology Standards
K-2: 1.1   Demonstrate beginning steps in using available hardware and applications (e.g., turn on a computer, launch a program, use a pointing device such as a mouse).
K-2: 1.10  Demonstrate the ability to use tools in painting and/or drawing programs.
K-2: 2.1 Follow classroom rules for the responsible use of computers, peripheral devices, and resources.

Lesson Resources

Life Image Archive - Pablo Picasso
2642
Mr. Picassohead
2642
Artistic Style - Pablo Picasso   Activity
89
Pablo Picasso - Metropolitan Museum of Art
2642
Picasso - Sample 1   Assessment
64
Picasso - Sample 2   Activity
36
Style - Picasso Assessment   Assessment
49

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