Big Idea:What do students already know about the engineering design process? What do they already know about human impacts on Earth Systems? Students take a pre-assessment that will be used to inform instruction.
Big Idea:Where does our drinking water come from? How is it treated? Students play "Plaid Pete Gets Treated - The Board Game of the Water Treatment Process" and are introduced to the engineering tool of flow charts.
Big Idea:What are the steps in the engineering design process? What activities do engineers actually complete during those steps? Students learn the steps and then apply their new knowledge in their first design challenge.
Big Idea:What cooperative skills are necessary for design engineering teams to work effectively together? What do they look like and sound like? Students "delimit" 5 important skills, and practice and evaluate their use in a new design challenge.
Big Idea:How do engineers "delimit" an engineering design problem? What is a design constraint? Students get briefed with their VIP Design Portfolios, and begin the Build a Better Water Filter Design Engineering Project.
Big Idea:How do engineers research to help them develop their ideas? What strategies are necessary to do internet research? Students learn internet strategies that will assist them in researching a design problem.
Big Idea:How do engineering design teams turn their research into ideas? Students engage in a process to brainstorm ideas, and then collaborate to compare and revise their ideas based on the criteria and constraints of their design problem.
Big Idea:What are the characteristics needed to be a successful engineer? Students learn from Rosie Revere, and then work in collaborative teams to conduct fair tests and identify failure points for their water filter systems.
Big Idea:How does a prototype design change through multiple trials? Students redesign their water filtration systems, and redesign again; coming to understand how the iterative process of engineering design improves an original prototype through trial and error.