Wonder Word is a quick review game where I take phonics strategies that have been previously taught and integrate them into a game of hot potato. Basically, words are passed around in a circle and when the chant is over, students have to be able to read the word. There are no real consequences if a student is unable to read it, and can ask a friend to help. The idea is that students can quickly recall and demonstrate what they know.
The decoding boards, which are your basic dry erase boards, help students visually see what their brains do as they read which is looking for blends, digraphs, long/short vowels etc. Rather than simply reading off the board, I have students write the words we practice in phonics and write the diacritical marks that support and show them how to decode words along the way that then support their reading.
Flash Fluency is a strategy I use during guided reading sessions to make immediate adjustments to my instruction, based on my students' needs. To gather the information I need, I give a reading fluency check to one student from the group using a current or cold read text. The student reads for one minute while I keep track of miscues and make observations. It is followed by a quick comprehension check. Once this is completed, I address the student's needs immediately with the entire small group. Since my reading groups are homogenous, one student's needs are generally reflective of the needs of the other students in the group.
Laser Transitions is a silent way for me to signal to my students that it is time for them to transition off of the computers to a different station. Using this strategy I am able to cue students on the computers while I continue to wrap things up with my students who are either in a mini-lesson with me or at another workstation. This strategy helps me support my students to stay on task until the end of a rotation and to transition smoothly from one station to another.