As we move more into content-based learning, the information presented to students can seem very dense at times. A Hook is a simple way to get them excited and give them a sense of what is about to happen in a fun way. The Role Play Hook asks my students to place themselves in others' shoes to get a sense of space and time when they are learning history or science content.
Our Two Cents is a strategy to increase student discourse and have students respond to questions with more justification, reasoning, and elaboration. Giving their "two cents" refers to them giving more than a one-word response or more than one example. Adding Two Cents to a basket serves as an incentive to my students to elaborate on their responses without much prompting from me. The incentive for students can be determined by the teacher or by the members of the class so that they are motivated to push themselves rather than the teacher always pushing students.
Wonder Word is a quick review game where I take phonics strategies that have been previously taught and integrate them into a game of hot potato. Basically, words are passed around in a circle and when the chant is over, students have to be able to read the word. There are no real consequences if a student is unable to read it, and can ask a friend to help. The idea is that students can quickly recall and demonstrate what they know.