Jeff's Model Overview
I would describe my classroom model as a tweak on a flex model of instruction. I start each class period by giving students a problem I want them to solve, such as “How would you use the gas laws to explain how popcorn pops?” Students then have the opportunity to create their own learning paths by accessing a variety of curated online and offline resources and activities. I determine if a student has achieved mastery on a given concept by evaluating the online and offline work products they have produced during class and by administering more traditional assessments. However, if a student fails an assessment, he or she can always go back and re-take it. My classroom is 1:1 with a mix of MacBooks and iPads, which have become the vehicle for my students to move at their own pace through difficult chemistry content.
Number of Students: ~ 36 students/period
Number of Adults: one teacher
Length of Class Period/Learning Time: 120 minutes (M, T, Th, F); 45 minutes (W)
Digital Content/Ed Tech Tools Used on a Regular Basis: CK-12 BrainGenie; Google Apps for Education; eduCanon; Formative; YouTube; Screencast-O-Matic; Wikispaces; Weebly; Versal; Common Curriculum
Hardware Used on a Regular Basis: MacBook computers (1:1); 2nd Generation iPads; SMARTboard; Surface Pro 3 (for teacher)
Key Features: competency-based; content in multiple formats; problem-based; gamification; student agency
By its very nature, learning in a self-paced classroom with digital resources can be an isolating experience for some students. While I want my students to take personal responsibility for and ownership of their learning, I also want them to learn essential collaboration skills and to leverage social learning to grow as people and as students of Mathematics. Buddy Time is a grouping strategy that requires my students to collaborate with peers working on the same lesson at a prescribed point in each lesson. During Buddy Time, students can collaborate or discuss their work with other students at their tables and they can use their collective knowledge and skills to help each other move towards mastery.
The flipped mastery model gives students loads of time to work independently, so every few weeks we like to bring the class together to play a game. Pop The Bubble, which my coteacher Mr. Elizondo came up with, is hands down the students' favorite. Each team of students gets 5 bubbles, and when they get a question right, they can pop another teams' bubble. The last team with bubbles remaining wins the game. It's a great twist on the traditional Kahoots quiz game.
Sometimes students need a lesson or concept explained to them in a different way than has been done in the video I recorded. For this reason, I try to find other resources for students to use to get unstuck.