Jeff's Model Overview: Better Lesson Model Overview.mp4

 
 
 
Better Lesson Model Overview Shortened.mp4
Strategy Explanation
 
 
Strategy Explanation
 
 
 
Blended Learning Model Overviews

Jeff's Model Overview

I would describe my classroom model as a tweak on a flex model of instruction. I start each class period by giving students a problem I want them to solve, such as “How would you use the gas laws to explain how popcorn pops?” Students then have the opportunity to create their own learning paths by accessing a variety of curated online and offline resources and activities. I determine if a student has achieved mastery on a given concept by evaluating the online and offline work products they have produced during class and by administering more traditional assessments. However, if a student fails an assessment, he or she can always go back and re-take it. My classroom is 1:1 with a mix of MacBooks and iPads, which have become the vehicle for my students to move at their own pace through difficult chemistry content.

Number of Students: ~ 36 students/period

Number of Adults: one teacher

Length of Class Period/Learning Time: 120 minutes (M, T, Th, F); 45 minutes (W)

Digital Content/Ed Tech Tools Used on a Regular Basis: CK-12 BrainGenie; Google Apps for Education; eduCanon; Formative; YouTube; Screencast-O-Matic; Wikispaces; Weebly; Versal; Common Curriculum

Hardware Used on a Regular Basis: MacBook computers (1:1); 2nd Generation iPads; SMARTboard; Surface Pro 3 (for teacher)

Key Features: competency-based; content in multiple formats; problem-based; gamification; student agency

Jeff Astor
Cindy and Bill Simon Technology Academy High School
Los Angeles, CA


 

About this strategy

Prep Time:
Long
Subject:
Science
Grade:
Tenth grade
Similar Strategies
Assessment & Data
Pop The Bubble

The flipped mastery model gives students loads of time to work independently, so every few weeks we like to bring the class together to play a game. Pop The Bubble, which my coteacher Mr. Elizondo came up with, is hands down the students' favorite. Each team of students gets 5 bubbles, and when they get a question right, they can pop another teams' bubble. The last team with bubbles remaining wins the game. It's a great twist on the traditional Kahoots quiz game.


 
Feedback Systems
Student Feedback Surveys

Flipped Mastery is a new model for not only the students, but for me as well - so I went into the year knowing that there needed to be a process for feedback and refinement. I created a monthly survey for students to take, what was working for them and what needed to be improved. The surveys were created on Google Forms and were made accessible on the class website home page. Based on the survey results, I made adjustments to the class structure throughout the year. When students saw their suggestions impacted how the class was run, it made them feel their voices were valued, which helped with the individual buy-in of many students.


 
Independent Student Learning
"Look At Your Notes"

The most common answer I give students when they ask me a question is "look at your notes." The course is designed so any question in the practice problems or mastery quiz have been directly addressed on the current video lesson or a past one. Because the design of the lessons has been created with this intentionality, it's easy to refer students to the exact place in the notes they can find their answer. It's been a challenge to not jump in and immediately offer students help, and many get frustrated in the moment, but over the course of the year students develop strong independence in their learning, able to use their notes, peers, and online resources to find the answer they were looking for.


 
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