School of One Mastery-Based Model
In 2011, my school was awarded a grant that brought the School of One mastery-based blended learning model to MS88. School of One allows students to learn at their own pace in a totally redesigned, open classroom that can fit well over 100 students in different centers of the room. Students are assessed at the beginning of the year and given a “learning trajectory” for the entire year. Every day, each student is assigned new individualized lessons in different parts of the classroom in one of seven different learning modalities: virtual instruction/reinforcement, independent practice, small group/peer-to-peer collaboration, live investigation, and task projects. At the end of each class, we use an “exit slip” to evaluate and regroup students based on their progress. They are required to demonstrate mastery in each skill or concept before they can move onto new skills and concepts.
Number of Students: ~300 students
Number of Adults: six teachers; one Operations Technology Associate; SPED teacher(s) and/or paraprofessionals (as needed)
Length of Class Period/Learning Time: 92 minutes (divided into two 36 minute sessions)
Digital Content/Ed Tech Tools Used on a Regular Basis: proprietary web-based software; IXL, LearnZillion, VirtualNerd, Khan Academy, MangaHigh, Math XL, TenMarks, I Can Learn, Khan Academy, Engrade, Educreations, Padlet, Remind, Weebly, Google Apps for Education
Hardware Used on a Regular Basis: student laptops (1:1), iPads for teachers, SMARTboards
Key Features: competency-based; student agency;individualized learning paths; project-based; innovative use of time; innovative use of talent; co-teaching
School of One uses a Big Board outside of the classroom to display each student's daily assignment. The Big Board was designed to be like the TV screens in an airline terminal traveleres use to check their flight information. Each student's name is in the same place every day, so my students quickly get into a routine of checking the Big Board for their daily assignments. After checking the board, they come into the classroom to get their computers and get started in their assigned sections.
Launch is a quick and efficient way for students to prepare themselves to start working on digital content in my blended classroom. This strategy is a student-led process that includes passing out usernames and passwords on paint chips and issuing devices. Student helpers handle the devices and also provide light technical assistance to their peers as they get their assigned devices. Having a student-led Launch process helps to build a culture of student ownership and responsibility in my blended classroom. It also frees me up to complete other last-minute tasks before the beginning of each class.
TOAST is an acronym that stands for "Time Owed After School Today." It's a very simple and non-punitive consequence that we implement for students who don't follow the rules: 1) Respect all people, property, and ideas; 2) Follow directions the first time; 3) Be prepared. I make it very clear at the beginning of the year that TOAST does not mean I'm mad at you or that you're a bad person; however, there are consequences for your actions that are not consistent with our community expectations. Paying with time and doing some community service or making a plan to change student actions have been effective ways to turn negative student behavior into a positive.