Digital Content Whiteboard Support
Students use their dry erase markers and white boards to jot down notes and work though problems while they work online. This simple strategy supports students in actually working through problems that they may otherwise try to solve in their heads. It also helps students stay engaged on computers for longer periods of time.
Computer Captains for Transitions is a routine I have developed that allows my students to take on an important peer leadership role that, at the same time, helps minimize the amount of time that my students spend in transition from working independently on a computer to joining their group on the rug for direct instruction or vice versa. Using the Computer Captains for Transitions strategy, which involves designated students alerting their peers to the timing of routinized whole-class transitions, allows my students to develop more ownership over their own learning and the culture of the class. Used in combination with timing transitions and re-doing unsuccessful transitions, this strategy has helped me re-capture critical learning time in my blended learning classroom.
Communicating and collaborating with both colleagues and students' families is crucial in a blended environment. This is especially true if a teacher is doing something that looks very different from other teachers at his school. Check out how Mark communicates and collaborates with both his colleagues at school and his students' families and how his methods of communication and collaboration have evolved over time.
Within my blended learning classroom, students transition between computers and their desks or the carpet at least twice during every class period. To ensure that we don't lose valuable time during these transitions, I have implemented a structured process to support my students in moving from one station to another. When it's time for transition, I call out the name of a station, and the students in the appropriate group call out their group's name, indicating to me that they know where they are going. As students rotate onto the computers, they know that they should walk counter-clockwise, starting from the scratch paper area to their work areas.