I ask Student Scouts to identify peers who demonstrate the three class standards/rules (showing respect, solving problems, and making good decisions) to reinforce the idea that good behavior is rewarded both intrinsically and extrinsically. Student Scouts identify their peers who are showing these standards at various pausing points throughout the lesson and give out Literacy Awards. Pausing points are planned purposefully and serve as opportunities for students to practice monitoring and assessing their own behavior.
Planning is an essential part of a blended teacher’s practice. In blended environments, where students can be at different points in a course on various modalities, blended teachers need to be very intentional about how they plan. Check out the video below to see how Mark plans for instruction in his blended classroom.
KWS stands for what we Know, Want to know, and how might we Solve a word problem. The KWS Chart is a catalyst that gets my students to organize and analyze complex word problems. My students are more successful with word problems when they have a toolkit for simplifying the complex information often found within word problems. This tool is an essential scaffold for English Language Learners in my class. The strategy is also great to uncover with my students the fact that there are multiple ways of solving a problem, no matter how complex it may be, and often times there may be multiple routes to a solution.
Each week the boat on our ‘Treasure BL Wall’ is moved across three islands until the boat reaches the final island where a treasure awaits the class with a hidden treasure. Once we have reached the treasure the hidden prize usually is something like a popcorn party, movie. pizza party, game time party, or class-selected incentive. This is the last part of the reflection. This part involves students deciding if we should or should not move our blended learning tracking tool towards our end goal. Our tracking tool in my class is the treasure blended learning wall, where students can see their progress and can view blended learning in a game-like way. The game involves students versus fictional characters on our map who are trying to get to the goal before we can.