Kahoot! is a collaborative strategy aimed at reinforcing a lesson's core concepts through a fun, game-like atmosphere. It produces instant data, which allows Daniel to use it as a check for understanding. Daniel's students work in groups to answer a question that is projected on the Smart Board. To submit their answers, they use an iPad, which transmits data to the Kahoot! website.
The Power Up is a component of the lesson in which I gamify computational skills that my students have seen in prior lessons, or pre-teach the recall aspects of an upcoming skill. The skill remains the same all week, culminating in an assessment that is tracked. My students use the tracker for investment and to earn Dojo Dollar bonuses in the class economy.
Sometimes the only thing holding students back is practice time. It's amazing how much they can get done when they get themselves into a work frenzy. During Rapid Fire, we create a "controlled crazy" by playing techno music while students work in pairs to solve as many computation problems as possible in five minutes. This is a great strategy to use before taking the lesson to word problems, and provides a break from sitting quietly and attentively during the lesson. There is also always an element of choice in what the students want to focus on, helping them to adjust their self-evaluation for later on.
At the end of the day, there have been ups and downs, but the focus should be on improvement. The Class Ratings are when the students rate the class on each of our 5 character and mindset pillars. While I have input, I encourage the students to be honest with themselves and take responsibility if they showed or lacked the pillars at any point. Reflecting on the day's specific moments helps to create a classroom of trust, and a culture of accountability. It is also essential to developing a shared character language that can be refered to throughout the day.