Kahoot! is a collaborative strategy aimed at reinforcing a lesson's core concepts through a fun, game-like atmosphere. It produces instant data, which allows Daniel to use it as a check for understanding. Daniel's students work in groups to answer a question that is projected on the Smart Board. To submit their answers, they use an iPad, which transmits data to the Kahoot! website.
Digital Content Connection ensures that students, while engaged in online practice, work on targeted skills that will help them achieve their individual goals. Through various forms of data (Exit Tickets, formative/summative assessments, online learning programs, etc.), I identify the skills that each student needs to practice. I will often group my students into homogenous levels and assign them the same practice. Other times I assign my students individual lessons to meet their needs. Through this process, my students receive practice that is tailored to their needs, allowing them to master a skill before moving on to the next level of content.
This is where the magic happens. Using my formative assessment data, as well as online content data, I pull students from Workshop to Tutoring each day. This targeted lesson allows me to reinforce ideas, and fix misconceptions as well as give an opportunity for students to feel like they are getting from me what they need. Branding is important to me, and Tutoring seemed like an ideal way to frame the station for the students. In reality, that is exactly what it has become, with students asking questions and embracing their past mistakes as opportunities for growth.
At any given time at my class, student grouping is fluid and ever-changing. A brief whole group lesson focuses on collaborative lessons and reviewing concepts. Students self-assess to determine how they will practice new skills, and what level of support they need. I also employ a model of individualized learning paths that I named Workshop, where students choose the way in which they will learn. Students who need help are grouped for that day in Tutoring, while others have their pick over a variety of websites such as IXL, FrontRow, and TenMarks, online re-assessments, collaborative activities, projects, and more. Student reflection is essential to making that much choice, work.
Number of Students: 26 students
Number of Adults: one teacher
Length of Class Period/Learning Time: 90minutes (Math Block)
Digital Content/ Ed Tech Tools Used on a Regular Basis: i-Ready; IXL; MangaHigh; Website; FrontRow; Kahoot!; BrainGenie; Poll Everywhere; TenMarks; Google Apps for Education
Hardware Used on a Regular Basis: five iPads; five desktop computers; five laptop computers; two Galaxy Tabs; SMARTBoard
Key Features: competency-based; student agency;individualized learning paths; online homework; gamification