The Power Up is a component of the lesson in which I gamify computational skills that my students have seen in prior lessons, or pre-teach the recall aspects of an upcoming skill. The skill remains the same all week, culminating in an assessment that is tracked. My students use the tracker for investment and to earn Dojo Dollar bonuses in the class economy.
Fluency is important, and finding the time to practice it in class can be tough. Fortunately, my students and I came up with Face Off, a simple, gamefied way to practice multiples and other fluency. 3 students must participate, where two students meet eyes and count off multiples until one makes a mistake. The third person moderates with an answer sheet. This can be modified to practice multiplication facts, division, or fraction operations. I create official FaceOff times where we actually play a "season" and work through a tournament style competition, with students advancing as they defeat their peers. This investment is great, but the fact that it runs itself is even better for me! Students often can be seen Face-ing Off in line in the Cafeteria, on the way to Specials, or in the neighborhood.
Student-Led Homework Review is a form of differentiation, where students with the same level of homework collaborate and review their homework assignment from the prior night. Since it would take too long to have teacher-led reviews for each group, we have students share their answers and help each other figure out the correct answers with their peers. Though I sometimes give them answer keys, I push students to discuss problems and figure out the correct solutions through their reasoning skills. This process encourages collaboration and accuracy in students' homework practice.
ClassDojo is a free behavior tracking system. I use it everyday to give students feedback on how they're meeting academic and behavioral expectations. As students are given postiive points or "needs work" points, a sound beeps and the entire class hears and sees that a student is being given feedback. Just as with behavior narration, students become more aware about their personal behaviors, following the expectations as they see them reiterated through behavior points. Their scores carry through with them to each class, culminating in a report at the end of the day that goes home to the students' parents. This allows parents to stay in the loop with how students are working and behaving at school.