The Power Up is a component of the lesson in which I gamify computational skills that my students have seen in prior lessons, or pre-teach the recall aspects of an upcoming skill. The skill remains the same all week, culminating in an assessment that is tracked. My students use the tracker for investment and to earn Dojo Dollar bonuses in the class economy.
A blended teacher’s personal mindsets shape her decisions as an educator. These mindsets influence general pedagogies, instructional approaches, and short-term decision making, alike. Check out how Daniel’s mindsets have helped to shape his blended instruction.
Friday Review is a one-day activity designed to address specific needs and growth areas for each student. Using very recent data (from Exit Tickets or formative assessments), I identify specific skills that each student needs reinforcement with. Throughout class, students rotate through either small group lessons with me or individualized activities at their tables. When students work with me, they work on remedial practice to make sure they fill in any gaps in their understanding. While working independently, students work on various activities, including targeted online practice, practice worksheets, and hands-on activities, all selected and designed based on assessment data. Though my students work with their peers at times, they rotate through activities based on their individualized schedules, working towards their personal goals. At the end of the block, all of my students take an Exit Ticket (please see the "Daily Exit Tickets" strategy video) to measure their mastery. This allows me to track their growth and to plan how to support students who need additional practice.
At any given time at my class, student grouping is fluid and ever-changing. A brief whole group lesson focuses on collaborative lessons and reviewing concepts. Students self-assess to determine how they will practice new skills, and what level of support they need. I also employ a model of individualized learning paths that I named Workshop, where students choose the way in which they will learn. Students who need help are grouped for that day in Tutoring, while others have their pick over a variety of websites such as IXL, FrontRow, and TenMarks, online re-assessments, collaborative activities, projects, and more. Student reflection is essential to making that much choice, work.
Number of Students: 26 students
Number of Adults: one teacher
Length of Class Period/Learning Time: 90minutes (Math Block)
Digital Content/ Ed Tech Tools Used on a Regular Basis: i-Ready; IXL; MangaHigh; Website; FrontRow; Kahoot!; BrainGenie; Poll Everywhere; TenMarks; Google Apps for Education
Hardware Used on a Regular Basis: five iPads; five desktop computers; five laptop computers; two Galaxy Tabs; SMARTBoard
Key Features: competency-based; student agency;individualized learning paths; online homework; gamification