The Power Up is a component of the lesson in which I gamify computational skills that my students have seen in prior lessons, or pre-teach the recall aspects of an upcoming skill. The skill remains the same all week, culminating in an assessment that is tracked. My students use the tracker for investment and to earn Dojo Dollar bonuses in the class economy.
Mad Minute is a fast-paced math fact practice strategy that our class does every day as our "Do Now." My students get one minute to finish as many problems as they can, working towards getting the highest number of consecutive problems correct. As my students work on Mad Minute more and more, they improve their accuracy and speed. We also focus on improvement rather than overall score, celebrating students who get higher scores towards the end of the week.
Yoda Master is a way for students to learn, practice, and assess a skill that they previously did not master. Students utilize the Workshop strategy in a variation: everyone is remediating a past skill. They first access their formative data trackers and choose a skill they did not master. Then they create a playlist using approved resources and incorporating their learning styles. The teacher will approve the playlist and students begin the process. They have to check back in with the teacher once they have gone through the Learn, Teach, Practice,and Retake steps. The teacher serves as a true facillitator in this strategy, and can still pull groups or do data chats. This is the ultimate level of student agency and self driven learning!
Camp Dollars is an incentive system created to motivate the class to work as a team towards certain goals. For example, this strategy allows the class to work towards "funding" our 2 big trips in the year - science camp and our end of the year sailing trip. Though my students are not earning actual dollars, they work together to meet our academic and cultural expectations in order to "fundraise" towards our end goal. Because the class earns Camp Dollars based on how we perform, the system allows for continuous reflection and feedback around our everyday activities.