The Power Up is a component of the lesson in which I gamify computational skills that my students have seen in prior lessons, or pre-teach the recall aspects of an upcoming skill. The skill remains the same all week, culminating in an assessment that is tracked. My students use the tracker for investment and to earn Dojo Dollar bonuses in the class economy.
At the end of each activity, the class comes together, evaluates, and gives a percentage for how we performed during the activity. We keep in mind several factors - how we did in progressing towards mastering the objective at hand, our participation as a group, and the extent which we meet behavioral expectations overall. At the end of the class, we average our percentages, and reflect on our performance in the day. This ensures that the students understand their performance as well as work as a team to push their percentage higher.
I use Daily Exit Tickets to assess mastery of the day's objectives and to make sure students have a clear understanding of how they're doing. Students answer a few targeted questions on a Daily Exit Ticket, and the following day we review mastery shown by each student and celebrate their achievement (please see the "Data Review" strategy video). I read out each student's name who achieved mastery, and we quickly celebrate to recognize their hard work. For the students who have not reached mastery yet, this motivates them to keep striving to get that checkmark on the board. Rather than just using outdated student data from summative assessments, Daily Exit Tickets give me and my students a quick read on how they're growing throughout the week. Though these mini-assessments do not connect to my grading system, they allow me to track my students' daily progress throughout each week.
Kahoot! is a collaborative strategy aimed at reinforcing a lesson's core concepts through a fun, game-like atmosphere. It produces instant data, which allows Daniel to use it as a check for understanding. Daniel's students work in groups to answer a question that is projected on the Smart Board. To submit their answers, they use an iPad, which transmits data to the Kahoot! website.