Genius Hour: Genius Hour Plan Sheet.docx

 
 
 
Genius Hour Plan Sheet.docx
Online Student Resource
 
 
The plan sheet is used at the beginning of our Genius Hour projects. It helps my students reflect on topics they are interested in and brainstorm how they will demonstrate their learning at the end of the project. Examples of completed plan sheets are included to help you visualize how my students use the plan sheet.
  • Genius Hour Plan Sheet.docx
  • Genius Hour Plan Sheet.docx
Online Student Resource
 
 
The plan sheet is used at the beginning of our Genius Hour projects. It helps my students reflect on topics they are interested in and brainstorm how they will demonstrate their learning at the end of the project. Examples of completed plan sheets are included to help you visualize how my students use the plan sheet.
 
Assessment & Data

Genius Hour

Genius Hour is an ongoing project in which my students identify and explore their scientific interests and passions. Developed every Friday for an entire semester during class, the project provides an opportunity for students to cultivate their research and critical thinking skills while engaging in a topic that is of interest to them. As part of the Genius Hour project, my students connect with "virtual partners" from outside our state in a collaborative effort to authenticate their projects even more. Genius Hour culminates in a demonstration of students' research findings in a format of the students' choosing. This year, I have included the use of Flipboard, an application that allows students to search for a variety of web-based resources and to curate these resources in a visually compelling and user-friendly way.

Strategy Resources (3)
Students In Action
 
 
Online Student Resource
 
 
The plan sheet is used at the beginning of our Genius Hour projects. It helps my students reflect on topics they are interested in and brainstorm how they will demonstrate their learning at the end of the project. Examples of completed plan sheets are included to help you visualize how my students use the plan sheet.
Strategy Explanation
 
 
I use Flipboard to help students find quick video/article/image resources that they can easily save to one location. I chose Flipboard because at first use it is a very appealing and accessible tool for students to use in the research process. It also has very readable material and exciting titles to hook students. The point of using Flipboard is to create interest in a topic through the use of video, images, and articles. It was my hope to hook students on their topic of choice and help them find key researchable articles to drive their project. I wanted students to feel like they were creating something of meaning. By creating their own magazine, they were able to compile artifacts that reflect their needs as learners while also adding a personalized touch to their learning.
Students In Action
 
 
Online Student Resource
 
 
The plan sheet is used at the beginning of our Genius Hour projects. It helps my students reflect on topics they are interested in and brainstorm how they will demonstrate their learning at the end of the project. Examples of completed plan sheets are included to help you visualize how my students use the plan sheet.
Strategy Explanation
 
 
I use Flipboard to help students find quick video/article/image resources that they can easily save to one location. I chose Flipboard because at first use it is a very appealing and accessible tool for students to use in the research process. It also has very readable material and exciting titles to hook students. The point of using Flipboard is to create interest in a topic through the use of video, images, and articles. It was my hope to hook students on their topic of choice and help them find key researchable articles to drive their project. I wanted students to feel like they were creating something of meaning. By creating their own magazine, they were able to compile artifacts that reflect their needs as learners while also adding a personalized touch to their learning.
Jessica Anderson
Powell County High School
Deer Lodge, MT


 

About this strategy

Prep Time:
Long
Subject:
Science
Grade:
Ninth grade
Similar Strategies
Stakeholder Collaboration

It is my goal to help parents and students feel like they are a connected entity in our classroom. To help parents feel connected, I have created a series of videos on our classroom YouTube channel to help parents understand our classroom. The videos describe the procedures in our classroom, what blended learning is, and how we gamify our classroom. Parents also have their own parent portal in Haiku where they can access this information, as well as their students' online course material. 

 
Academic Culture
Classcraft

Classcraft is team-based, role-play gamification tool that I use for classroom management. It focuses students to self-manage their learning, stay on task, and positively collaborate with their peers. When students are seen positively collaborating, working hard, or helping another student, they earn "experience points" (XP), which allow them to "level-up" and gain "powers" (ability to buy privileges in class). However, if they are distracting other students, not following classroom rules, or negatively impacting the learning of themselves or peers they are deducted health points (HP). If they lose all of their HP, they "fail in battle," which means that a random student-generated consequence is then assigned to the student. The fall in battle causes each student on that individual's team to lose HP and face greater risk of also falling in battle. The sequence continues until either all teammates fall to battle or someone on the team has enough HP to survive. Besides HP, students earn 4 action points (AP) every day. Action points allow students to purchase privileges if they have "learned" a power. The AP allow students to ask the Game Master if a question is correct on a quiz, to automatically advance within a level, or to "teleport" to their locker or the bathroom. AP, HP, and XP can all be impacted by the "Daily Event." The Daily Event is a random event that impacts the game in a positive or negative manner. For instance, the event may give the person with the least experience points 200 XP in the game or it may deduct 15 HP from a random player. We never know what will happen, which is what makes the game so interesting to most students. After using the game for nearly two school years, I have seen my students interacting more positively with one another and accomplishing more in class. It has been an awesome addition to our classroom culture and very easy to implement!

 
Instructional Planning
Jessi's Approach to Planning

Planning is an essential part of a blended teacher’s practice. In blended environments, where students can be at different points in a course on various modalities, blended teachers need to be very intentional about how they plan. Check out the video below to see how Jessi plans for instruction in her blended classroom.


 
 
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