Teamwork Evaluation Rubric
At the end of any collaborative activity, each student makes a copy of this Teamwork Evaluation Rubric and fills out the boxes with his/her thoughts on the overall quality of their group's teamwork. The rubric includes multiple indicators of high-quality teamwork and encoruages discussion about how to improve future iterations. Indicators include noise level (framed as concern for other group's ability to work effectively), quality of work produced, overall teamwork, and level of grit. Students assess their own contributions to their collaborative assignment as well as their teammates' contributions. Students can insert glows and grows where they explicitly discuss their feelings regarding their own work and the work of their peers. I frame this activity as a team-building exercise. Evaluating collaborative assignments can be complicated. The Teamwork Evaluation Rubric allows me to collect a good deal of data about individual student's contributions from multiple perspectives, which is both a fair and thorough way to assess individuals and the team as a whole.
I use a Flipped Mastery model of instruction. In this model, students watch videos of lessons that I have recorded and posted on the class website, answer a set of practice problems to hone their skills, and take a Mastery Quiz when they feel ready to show they have mastered the material. I provide 1:1 coaching and support throughout the process. If students pass a quiz, they move onto the next lesson. If they fail, they are required to do another practice assignment before re-trying the quiz. There is no failing in my class. Either you know something or you’re still learning how to do that thing, but there’s no in-between.
Number of Students: ~22-28 students
Number of Adults: two teachers (co-teaching model)
Length of Class Period/Learning Time: 110 minutes
Digital Content/Ed Tech Tools Used on a Regular Basis: IXL; SMART Notebook; Screencast-O-Matic; Weebly; PowerSchool; Kahoot!; Google Forms
Hardware Used on a Regular Basis: SMARTboard; Wacom Tablet; Amplify Teacher Tablet (for teacher); Mac PowerBook (for teacher)
Key Features: flipped-mastery; competency-based; student agency; co-teaching
Learning Targets are specific skill goals that align the work we do each day with the long-term goals my students and I have set at the beginning of the year. This strategy is a part of the larger mastery system in place in my self-paced blended learning classroom. By dissecting large skills into smaller Learning Targets, my students are more effectively able to self-assess their progress towards mastery in each of these skills. By emphasizing assessment for learning and achievement at high levels on specific Learning Targets, we take the focus off of assessment for the sole purpose of grading and gradually replace it with student ownership of their learning.
There are only 4 rules in my classroom. The four rules are 1) Be respectful - I will always talk to students respectfully so there is no reason for students to talk to either myself of their peers with disrepect. 2) Always sit in your assigned seat - seating assignments are always projected in the front of the room so there is no reason to be confused about where to sit. No negotiations. 3) No talking during independent time - this doesn't need much explanation. 4) Technology is used for learning. Their devices should only be used to watch instructional videos otherwise it's too easy to get sucked into the vast abyss of the internet.