Role Play Hook
As we move more into content-based learning, the information presented to students can seem very dense at times. A Hook is a simple way to get them excited and give them a sense of what is about to happen in a fun way. The Role Play Hook asks my students to place themselves in others' shoes to get a sense of space and time when they are learning history or science content.
Saved by the Bell is a throwback to the old sitcom of my days. During guided reading I use a bell as a means for non-verbal student management, particularly with noise level. One ring of the bell indicates a warning to all that the room is getting loud. Two bells indicates that individuals who I spot are still not keeping their noise level down will run the risk of changing a behavior star. The expectations were set as a class and therefore students know they will be held accountable.
Flash Fluency Glows and Grows is a debriefing of a student's one-minute reading fluency check during guided reading. It provides immediate feedback to the student about their reading by addressing highlights in their reading as well as skills that still need practicing. This brief feedback session allows teachers to address the immediate needs of not just the student, but potentially that group of students.
Wonder Word is a quick review game where I take phonics strategies that have been previously taught and integrate them into a game of hot potato. Basically, words are passed around in a circle and when the chant is over, students have to be able to read the word. There are no real consequences if a student is unable to read it, and can ask a friend to help. The idea is that students can quickly recall and demonstrate what they know.