Classcraft: Classcraft.png

 
 
 
Classcraft.png
Student Data
 
 
This link is a screenshot of the Classcraft display that my students see. It shows a student's XP, AP, HP, and powers.
  • Classcraft.png
Student Data
 
 
This link is a screenshot of the Classcraft display that my students see. It shows a student's XP, AP, HP, and powers.
 
Academic Culture

Classcraft

Improve classroom management through gamification

Classcraft is team-based, role-play gamification tool that I use for classroom management. It focuses students to self-manage their learning, stay on task, and positively collaborate with their peers. When students are seen positively collaborating, working hard, or helping another student, they earn "experience points" (XP), which allow them to "level-up" and gain "powers" (ability to buy privileges in class). However, if they are distracting other students, not following classroom rules, or negatively impacting the learning of themselves or peers they are deducted health points (HP). If they lose all of their HP, they "fail in battle," which means that a random student-generated consequence is then assigned to the student. The fall in battle causes each student on that individual's team to lose HP and face greater risk of also falling in battle. The sequence continues until either all teammates fall to battle or someone on the team has enough HP to survive. Besides HP, students earn 4 action points (AP) every day. Action points allow students to purchase privileges if they have "learned" a power. The AP allow students to ask the Game Master if a question is correct on a quiz, to automatically advance within a level, or to "teleport" to their locker or the bathroom. AP, HP, and XP can all be impacted by the "Daily Event." The Daily Event is a random event that impacts the game in a positive or negative manner. For instance, the event may give the person with the least experience points 200 XP in the game or it may deduct 15 HP from a random player. We never know what will happen, which is what makes the game so interesting to most students. After using the game for nearly two school years, I have seen my students interacting more positively with one another and accomplishing more in class. It has been an awesome addition to our classroom culture and very easy to implement!

Strategy Resources (4)
Teacher In Action
 
 
Strategy Explanation
 
 
This link is to tutorial videos created by Classcraft to help teachers learn how to implement and play the game.
Strategy Explanation
 
 
This link is a video on how the Classcraft event works. It shows how quickly an event can be done during a class period.
Student Data
 
 
This link is a screenshot of the Classcraft display that my students see. It shows a student's XP, AP, HP, and powers.
Teacher In Action
 
 
Strategy Explanation
 
 
This link is a video on how the Classcraft event works. It shows how quickly an event can be done during a class period.
Student Data
 
 
This link is a screenshot of the Classcraft display that my students see. It shows a student's XP, AP, HP, and powers.
Strategy Explanation
 
 
This link is to tutorial videos created by Classcraft to help teachers learn how to implement and play the game.
Jessica Anderson
Powell County High School
Deer Lodge, MT


 

About this strategy

Prep Time:
Long
Subject:
Science
Grade:
Ninth grade
Similar Strategies
Learning Apps
Digital Distribution (Doctopus)
Improve classroom management through gamification

Doctopus is a widget you can use in Google to distribute documents. I use Doctopus because it's the only tool that I know of that will allow me to distribute a copy of a document to each student in view only mode (Google Classroom at this point only allows for edit only mode). I use Doctopus to distribute the Quest Contracts to students so that each student has access to the document (please see my "Model Overview" to learn about Quest Contracts). I have viewing and editing privileges, whereas each student only has viewing privileges. This widget allows me to update my students' Quest Contracts on my iPad after they have mastered an activity. The student can then go into the same document and view what they have completed and what they still need to complete. Doctopus also works with Google Classroom to allow me to important Google Classroom rosters. 

 
Small-Group Instruction
Small Group Sessions
Improve classroom management through gamification

Small Group Sessions are used for student sharing or to conduct small-group direct instruction. Students within these groups are usually working on the same content in the level or are struggling with the same topic/skill and need further instruction from me. Small Group Sessions allow me to gauge a student's understanding of content and promote the importance of sharing and talking about learning. During Small Group Sessions, I actively listen to students talk about the content we are discussing. I also use this time as an opportunity to question their thinking and formatively assess their understanding of the material. In the days after a Small Group Session is over, I work one-on-one with students who have yet to master the material.

 
Mindsets
Jessi's Mindsets
Improve classroom management through gamification

A blended teacher’s personal mindsets shape her  decisions as an educator. These mindsets influence general pedagogies, instructional approaches, and short-term decision making, alike. Check out how Jessi’s mindsets have helped to shape her blended instruction.

 
 
Something went wrong. See details for more info
Nothing to upload
details
close