Treasure Map: treasure map.mp4

 
 
 
treasure map.mp4
Strategy Explanation
 
 
This is a video that shows how my students use the Treasure Map to help track their progress through the curriculum.
Strategy Explanation
 
 
This is a video that shows how my students use the Treasure Map to help track their progress through the curriculum.
 
Academic Culture

Treasure Map

The Treasure Map is a strategy I use to help my students progress through levels in a self-paced environment without setting deadlines for them. My students record when they start a level and when they end a level. If they complete the level in a given amount of time, they receive a piece of the Treasure Map. When my students complete four levels within the given time, they earn a free A (like contracting for an A). This strategy would also work with other forms of rewards, not just awards linked to a grade or extra credit.

Strategy Resources (2)
Strategy Explanation
 
 
This is a video that shows how my students use the Treasure Map to help track their progress through the curriculum.
 
Student Data
 
 
This is a picture of the wall visual, along with quest contracts and leaderboards we use to track students' progress. The wall visual is also what we use to visualize who has earned treasure pieces. Some of my students choose to use the wall visual; however, it is not a requirement in our classroom.
 
Strategy Explanation
 
 
This is a video that shows how my students use the Treasure Map to help track their progress through the curriculum.
Student Data
 
 
This is a picture of the wall visual, along with quest contracts and leaderboards we use to track students' progress. The wall visual is also what we use to visualize who has earned treasure pieces. Some of my students choose to use the wall visual; however, it is not a requirement in our classroom.
Jessica Anderson
Powell County High School
Deer Lodge, MT


 

About this strategy

Prep Time:
Long
Subject:
Science
Grade:
Ninth grade
Similar Strategies
Assessment & Data
Genius Hour

Genius Hour is an ongoing project in which my students identify and explore their scientific interests and passions. Developed every Friday for an entire semester during class, the project provides an opportunity for students to cultivate their research and critical thinking skills while engaging in a topic that is of interest to them. As part of the Genius Hour project, my students connect with "virtual partners" from outside our state in a collaborative effort to authenticate their projects even more. Genius Hour culminates in a demonstration of students' research findings in a format of the students' choosing. This year, I have included the use of Flipboard, an application that allows students to search for a variety of web-based resources and to curate these resources in a visually compelling and user-friendly way.

 
Instructional Planning
Jessi's Approach to Planning

Planning is an essential part of a blended teacher’s practice. In blended environments, where students can be at different points in a course on various modalities, blended teachers need to be very intentional about how they plan. Check out the video below to see how Jessi plans for instruction in her blended classroom.


 
Academic Culture
Leaderboard

The leaderboard is a display of both academic and behavioral progress for my students. The results are tabulated separately in the academic and behavioral games. In the academic game, the focus is on the experience points earned by students in academic activities. Experience points in the academic game are only awarded to students once they have mastered an activity. Once they have mastered the activity, points are added to the leaderboard. We review the academic leaderboard and recognize individuals who have made it to the top or who have made significant progress in the class. For the leaderboard in the behavior game, I use Classcraft to display students' points. This display can be sorted by experience points, health points, or action points depending on what is the required view. From my experience, the two leaderboards help steer a cooperative sense of competition among a lot of my students. It also motivates them to continue learning and sharing. Although much of this is external motivation at the beginning of the year, I see a shift towards internal motivation in regards to behavior and academic progress as the year continues. Students are much more willing to learn for learning's sake instead of a prize or written/verbal recognition as they become more accustomed to these behavior and academic qualities. The academic leaderboard displays the rankings of students in all three of my earth science classes. The behavior game on Classcraft is solely based on the students in that particular period.

 
 
Something went wrong. See details for more info
Nothing to upload
details
close