Treasure Map: treasure map.mp4

 
 
 
treasure map.mp4
Strategy Explanation
 
 
This is a video that shows how my students use the Treasure Map to help track their progress through the curriculum.
Strategy Explanation
 
 
This is a video that shows how my students use the Treasure Map to help track their progress through the curriculum.
 
Academic Culture

Treasure Map

The Treasure Map is a strategy I use to help my students progress through levels in a self-paced environment without setting deadlines for them. My students record when they start a level and when they end a level. If they complete the level in a given amount of time, they receive a piece of the Treasure Map. When my students complete four levels within the given time, they earn a free A (like contracting for an A). This strategy would also work with other forms of rewards, not just awards linked to a grade or extra credit.

Strategy Resources (2)
Strategy Explanation
 
 
This is a video that shows how my students use the Treasure Map to help track their progress through the curriculum.
 
Student Data
 
 
This is a picture of the wall visual, along with quest contracts and leaderboards we use to track students' progress. The wall visual is also what we use to visualize who has earned treasure pieces. Some of my students choose to use the wall visual; however, it is not a requirement in our classroom.
 
Strategy Explanation
 
 
This is a video that shows how my students use the Treasure Map to help track their progress through the curriculum.
Student Data
 
 
This is a picture of the wall visual, along with quest contracts and leaderboards we use to track students' progress. The wall visual is also what we use to visualize who has earned treasure pieces. Some of my students choose to use the wall visual; however, it is not a requirement in our classroom.
Jessica Anderson
Powell County High School
Deer Lodge, MT


 

About this strategy

Prep Time:
Long
Subject:
Science
Grade:
Ninth grade
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Modified Flex Model with Gamification

After five years of traditional teaching, I broke away from direct instruction and moved into a self-paced, blended-gamified classroom. My students flexibly move through the curriculum while self-directing and managing their learning. This is done through the use of Classcraft, an online education gaming software, and our classroom game “Isle of Nosredna.” The addition of game elements into my classroom has helped my students stay on track and motivated as they progress through the science curriculum.

Number of Students: ~20 students/period

Number of Adults: one teacher

Length of Class Period/Learning Time: 51 minutes

Digital Content/Ed Tech Tools Used on a Regular Basis: Haiku Learning (LMS); Classcraft; Google Classroom; Doctopus (Add-on in Google Sheets connected to Google Classroom); Educreations; Flipboard; Symbaloo; Kidblog; ThingLink; Socrative; Kahoot!

Hardware Used on a Regular Basis: iPads (1:1); SMARTboard; Apple TV

Key Features: competency-based; student agency; project-based; gamification; innovative use of space

 
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Digital Distribution (Doctopus)

Doctopus is a widget you can use in Google to distribute documents. I use Doctopus because it's the only tool that I know of that will allow me to distribute a copy of a document to each student in view only mode (Google Classroom at this point only allows for edit only mode). I use Doctopus to distribute the Quest Contracts to students so that each student has access to the document (please see my "Model Overview" to learn about Quest Contracts). I have viewing and editing privileges, whereas each student only has viewing privileges. This widget allows me to update my students' Quest Contracts on my iPad after they have mastered an activity. The student can then go into the same document and view what they have completed and what they still need to complete. Doctopus also works with Google Classroom to allow me to important Google Classroom rosters. 

 
 
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