CSI Time is an inquiry based strategy where students must solve a "math mystery" that introduces a concept that we will learn. They have until the end of the week to collaboratively (with their detective partner) discover the clues and work their way to the "criminall". In just 10 minutes, students have worked themselves into a frenzy to grapple with content they may not already know what to do with. This desire to problem solve pushes students during the lesson that follows to learn the skills they need to solve the mystery.
A blended teacher’s personal mindsets shape her decisions as an educator. These mindsets influence general pedagogies, instructional approaches, and short-term decision making, alike. Check out how Daniel’s mindsets have helped to shape his blended instruction.
Teachers need feedback from their students constantly to make good decisions. One way I check what my students brains are doing is through Post it Power. This strategy involves students writing an answer to either a reflective question or math problem that will illuminate their understanding. Using this information, I get a powerful, visual snapshot of the class that helps me to make decisions about the following days' lesson.
At any given time at my class, student grouping is fluid and ever-changing. A brief whole group lesson focuses on collaborative lessons and reviewing concepts. Students self-assess to determine how they will practice new skills, and what level of support they need. I also employ a model of individualized learning paths that I named Workshop, where students choose the way in which they will learn. Students who need help are grouped for that day in Tutoring, while others have their pick over a variety of websites such as IXL, FrontRow, and TenMarks, online re-assessments, collaborative activities, projects, and more. Student reflection is essential to making that much choice, work.
Number of Students: 26 students
Number of Adults: one teacher
Length of Class Period/Learning Time: 90minutes (Math Block)
Digital Content/ Ed Tech Tools Used on a Regular Basis: i-Ready; IXL; MangaHigh; Website; FrontRow; Kahoot!; BrainGenie; Poll Everywhere; TenMarks; Google Apps for Education
Hardware Used on a Regular Basis: five iPads; five desktop computers; five laptop computers; two Galaxy Tabs; SMARTBoard
Key Features: competency-based; student agency;individualized learning paths; online homework; gamification