Music Pair Share
This strategy helps to lighten the mood and get everyone moving. Students in a blended learning class at the elementary level need time to take a break from blended learning at various moments and engage with each other.This strategy facilitates the opportunity to lower the affective filter and have students engage in academic and non-academic conversations. We review the expectations for the transition and what their next steps are when they find a partner. Students spontaneously select a partner, put their hands up together in the air, and keep them there once everyone has a partner. we then decide by height and shirt color who will share first. Any students remaining are paired up accordingly. The song playing serves as a signal about when to go and when to stop moving.
This strategy is called Blended Learning Timekeeper. The BL Timekeeper circulates and focuses on looking for students who are moving with urgency and purpose. This strategy emphasizes focus and motivation. Since we implemented this strategy in our class, the students are logging on faster, as they want to be an 'urgency all-star'.
Planning is an essential part of a blended teacher’s practice. In blended environments, where students can be at different points in a course on various modalities, blended teachers need to be very intentional about how they plan. Check out the video below to see how Mark plans for instruction in his blended classroom.
Each week the boat on our ‘Treasure BL Wall’ is moved across three islands until the boat reaches the final island where a treasure awaits the class with a hidden treasure. Once we have reached the treasure the hidden prize usually is something like a popcorn party, movie. pizza party, game time party, or class-selected incentive. This is the last part of the reflection. This part involves students deciding if we should or should not move our blended learning tracking tool towards our end goal. Our tracking tool in my class is the treasure blended learning wall, where students can see their progress and can view blended learning in a game-like way. The game involves students versus fictional characters on our map who are trying to get to the goal before we can.