Whole Group Exploration
Whole Group Exploration is a form of whole group instruction where we work with conceptual models to understand the algorithm behind solving math problems. Students work with whiteboards at the carpet as we discuss and work through a series of problems that build and understanding of our skill. As students successfully prove that they are ready to work independently, I dismiss them to their seat with our practice, keeping the students who need additional support to go through more practice problems. This strategy allows me to give more support to students who need it and release students who are ready to excel.
At the end of each class period, we spend time celebrating the soft skills students exhibited throughout class. Rather than focusing on academic achievements such as tests, we shout out students who show our core values, such as persistence, responsibility, or empathy. This way students get a chance to recognize one another for their support throught class. This ritual also positively reinforces these values, as students feel successful when they get a shout out.
At any given time at my class, student grouping is fluid and ever-changing. A brief whole group lesson focuses on collaborative lessons and reviewing concepts. Students self-assess to determine how they will practice new skills, and what level of support they need. I also employ a model of individualized learning paths that I named Workshop, where students choose the way in which they will learn. Students who need help are grouped for that day in Tutoring, while others have their pick over a variety of websites such as IXL, FrontRow, and TenMarks, online re-assessments, collaborative activities, projects, and more. Student reflection is essential to making that much choice, work.
Number of Students: 26 students
Number of Adults: one teacher
Length of Class Period/Learning Time: 90minutes (Math Block)
Digital Content/ Ed Tech Tools Used on a Regular Basis: i-Ready; IXL; MangaHigh; Website; FrontRow; Kahoot!; BrainGenie; Poll Everywhere; TenMarks; Google Apps for Education
Hardware Used on a Regular Basis: five iPads; five desktop computers; five laptop computers; two Galaxy Tabs; SMARTBoard
Key Features: competency-based; student agency;individualized learning paths; online homework; gamification
Yoda Master is a way for students to learn, practice, and assess a skill that they previously did not master. Students utilize the Workshop strategy in a variation: everyone is remediating a past skill. They first access their formative data trackers and choose a skill they did not master. Then they create a playlist using approved resources and incorporating their learning styles. The teacher will approve the playlist and students begin the process. They have to check back in with the teacher once they have gone through the Learn, Teach, Practice,and Retake steps. The teacher serves as a true facillitator in this strategy, and can still pull groups or do data chats. This is the ultimate level of student agency and self driven learning!