QR Code Breakers Game
This collaborative strategy is simple but effective. Students roam the room finding new questions to answer together, and scan the code with an iPad to check their work. Then, they put all the answers together to unlock a secret code. The use of QR codes in class has greatly improved the effectiveness of student work because of their ability to stop and check their answers. Their enthusiasm for this activity is clear, and making it into a competition of sorts makes it all the more fun. I utilize the QR codes in everything from directions to links to activities. Still, my favorite use is monitoring groups during QR code breakers.
Plickers are an online check for understanding procedure where students can answer multiple choice questions. Students are each assigned a "plicker" or paper clicker that enables them to respond based on how they are holding it. The training for it's use is quick, and we can use a tablet to instantly record the results. The results can be uploaded and tracked for even more data! This ability to stop instruction to see how students are doing is essential to having a flexible and student-need based classroom. Plickers allows me to get real time data and make decisions that make me a better time manager and allows me to potentially see misconceptions.
There are an infinite number of digital content providers and tech tools and education programs a blended teacher can choose to use in his classroom. Check out how and why Stephen uses specific digital content and ed tech tools!
Kahoot! is a collaborative strategy aimed at reinforcing a lesson's core concepts through a fun, game-like atmosphere. It produces instant data, which allows Daniel to use it as a check for understanding. Daniel's students work in groups to answer a question that is projected on the Smart Board. To submit their answers, they use an iPad, which transmits data to the Kahoot! website.