QR Code Breakers Game: QR Codes Math.pdf

 
 
 
QR Codes Math.pdf
Student Handout
 
 
This is a version of the QR Code Breaker activity, where students must match the QR Code answer to word problems around the room. The numbers are arranged in a "code" that spells out a secret sentence or word.
  • QR Codes Math.pdf
  • QR Codes Math.pdf
Student Handout
 
 
This is a version of the QR Code Breaker activity, where students must match the QR Code answer to word problems around the room. The numbers are arranged in a "code" that spells out a secret sentence or word.
 
Learning Apps

QR Code Breakers Game

QR Codes power a classroom game to inspire collaborative problem solving

This collaborative strategy is simple but effective. Students roam the room finding new questions to answer together, and scan the code with an iPad to check their work. Then, they put all the answers together to unlock a secret code. The use of QR codes in class has greatly improved the effectiveness of student work because of their ability to stop and check their answers. Their enthusiasm for this activity is clear, and making it into a competition of sorts makes it all the more fun.  I utilize the QR codes in everything from directions to links to activities. Still, my favorite use is monitoring groups during QR code breakers. 

Strategy Resources (3)
Students In Action
 
 
Student Handout
 
 
Here is a standard QR Code Breaker activity, complete with the questions, and the secret code, all on one sheet. This is for those times that you do not want to post the questions around the room.
Student Handout
 
 
This is a version of the QR Code Breaker activity, where students must match the QR Code answer to word problems around the room. The numbers are arranged in a "code" that spells out a secret sentence or word.
Students In Action
 
 
Student Handout
 
 
Here is a standard QR Code Breaker activity, complete with the questions, and the secret code, all on one sheet. This is for those times that you do not want to post the questions around the room.
Student Handout
 
 
This is a version of the QR Code Breaker activity, where students must match the QR Code answer to word problems around the room. The numbers are arranged in a "code" that spells out a secret sentence or word.
Daniel Utset-Guerrero
Holmes Elementary School
Miami, FL


 

About this strategy

Prep Time:
Moderate
Subject:
Math
Grade:
Fifth grade
Similar Strategies
Assessment & Data
Plickers
QR Codes power a classroom game to inspire collaborative problem solving

Plickers are an online check for understanding procedure where students can answer multiple choice questions. Students are each assigned a "plicker" or paper clicker that enables them to respond based on how they are holding it. The training for it's use is quick, and we can use a tablet to instantly record the results. The results can be uploaded and tracked for even more data! This ability to stop instruction to see how students are doing is essential to having a flexible and student-need based classroom. Plickers allows me to get real time data and make decisions that make me a better time manager and allows me to potentially see misconceptions. 

 
Blended Learning Model Overviews
Stephen's Model Overview
QR Codes power a classroom game to inspire collaborative problem solving

In my school, students use a lab rotation system where they go to a computer lab for set amounts of time to work on online content through sites such as Lexia and ST Math.  In my own class, I also use a station rotation system, where groups of students spend time learning in different ways.  Online sites like Khan Academy and FrontRow help to differentiate the content, collaborative skills make learning social, and teacher interventions help me to address misconceptions. My students gain valuable digital and character skills while they manage their own learning.  My model has fostered perseverance and independence among my students that I know will help them to be successful in their lives.

Number of Students: 17 students per class

Number of Adults: one teacher; one paraprofessional (20 minutes per period)

Length of Class Period/Learning Time: 90 minutes with teacher; 90 minutes in Learning Lab

Digital Content/Ed Tech Tools Used on a Regular Basis: Khan Academy; Google Classroom; Google Forms; Front Row; ST Math (in Learning Lab); DreamBox (in Learning Lab)

Hardware Used on a Regular Basis: Chromebooks (1:1 ratio); SMARTboard

Key Features: station rotation; lab rotation; student agency;individualized learning paths

 
Feedback Systems
One on One Interventions
QR Codes power a classroom game to inspire collaborative problem solving

1:1 interventions take place with students who are far below grade level. Though we try to keep them exposed and practicing grade level content, I need to meet with these students additionally to spiral in remediation support so they can better access the content we learn as a class.

 
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