Class Dojo Points
Dojo Dollars is the name given to the online class economy powered by ClassDojo. ClassDojo.com is a free, online management system where students can recieve points or deductions for classroom actions. Students' Class Dojo points become Dojo Dollars they can spend for supplies, class time and special activities in this great example of a classroom economy. I have fused this with my Pillars of Power as well as class expectations like move with speed and the use of Synergy in collaboration. As students earn points, they transfer to Dojo Dollars on Friday. They can spend their money at the store to buy nerdy things, or buy class time to do other activities that they are interested in. The system allows me to have an accurate picture of class behavior, while making it easy to focus on the positive behaviors I see. The easy parent communication and messaging features also allow for quick, seamless communication.
Poll Everywhere is a reflective tool that we use in my classroom to get insight into each other's thoughts, opinions, and answers. Essentially, students on any technology can open a specific or the permant poll question and respond throughout the day. Sometimes, we even do a wordle reflection to get a "pulse check" of how students feel about the content. The students often use Poll Everywhere during Marzano's practice or Workshop to leave advice or share a success or failure with their students. The thinking here is it is important for students to feel like they have an avenue to reflect, and that what they want to say can be useful for others. It helps us to foster a sense of true collaboration and community.
The basketball problem is a built in way to teach the students about rigor. At the beginning of the year, we discussed how math is like an onion. There are many layers and each one is more complex than the last. The "shot" is an opportunity to reward risk-taking and get the students really thinking about the most high-complexity questions that I can ask. For this reason, students are doubly invested in this part of class. One because they want to challenge themselves, and two because they want to get up there and take the shot.
CSI Time is an inquiry based strategy where students must solve a "math mystery" that introduces a concept that we will learn. They have until the end of the week to collaboratively (with their detective partner) discover the clues and work their way to the "criminall". In just 10 minutes, students have worked themselves into a frenzy to grapple with content they may not already know what to do with. This desire to problem solve pushes students during the lesson that follows to learn the skills they need to solve the mystery.