Digital Assessment Tools: Kahoot.png

 
 
 
Kahoot.png
Student Data
 
 
Kahoot is a game-based formative assessment tool that quickly displays a question, records the response time, and records the results on a leaderboard. This image shows the spreadsheet of results the teacher receives after the game is over. All correct answers are in green. All incorrect answers are highlighted in red.
  • Kahoot.png
Student Data
 
 
Kahoot is a game-based formative assessment tool that quickly displays a question, records the response time, and records the results on a leaderboard. This image shows the spreadsheet of results the teacher receives after the game is over. All correct answers are in green. All incorrect answers are highlighted in red.
 
Assessment & Data

Digital Assessment Tools

I formatively assess students through digital technology like Plickers, Kahoot, and Poll Everywhere. Plickers (Paper clickers) is a free software tool designed like QR codes to collect students’ answers to questions. I create questions on the Plickers website (www.plickers.com) and assign each student a card number. I will read and display the question on the SmartBoard and scan the room to determine students’ answers. The answers are displayed on my device in two colors (incorrect/correct) and in graphical form. This gives me a good visual of where students excel in the curriculum and where they struggle. I also use Kahoot (www.getkahoot.com) as a whole group assessment of students’ understanding. Kahoot allows me to write questions, allows for an allotted amount of time for each question to be answered, and for students to be ranked on time and the correctness of their answer. The students are fully engaged in this activity because it’s over material they’ve all covered, there is music that is aligned with the timer, and they get instant feedback. I also get a report showing their answers to the questions at the end of the game. I use this report, which uses conditional formatting, to show me which answers are correct and which are incorrect. I love how the visual gives me feedback on what students still need to master. I’ve also found Poll Everywhere (polleverywhere.com) to be a great way to formally assess my students. For instance, I asked my students to give me an example of something that is within the hydrosphere. They messaged their answers to our classroom code. It was then displayed on our SmartBoard as a word cloud. I’ve also used Poll Everywhere in conjunction with small group discussion groups with a checklist of skills and standards students need to achieve. For instance, I first used Poll Everywhere to check to see if students understood what objects would be in the hydrosphere, atmosphere, geosphere, and biosphere. I wanted to see if they understood the definitions before we moved onto more complex tasks. The word cloud created a list of all the objects in each sphere. I then had students take words from the word cloud and create drawings showing how the four spheres would interact. The students then shared their drawings via Apple TV and the SmartBoard in small groups. I gave verbal feedback in front of the group as well as asked probing questions if I needed to.

Strategy Resources (4)
Strategy Explanation
 
 
Here I explain how and why I use the three digital assessment tools.
Strategy Explanation
 
 
Plickers is a formative assessment tool that utilizes an image code linked to a student's name to record the student's answer. This image shows the Plickers teacher display, as well as how students use the cards to share their answers with the teacher.
Student Data
 
 
Poll Everywhere (polleverywhere.com) is a great way to assess prior knowledge and address keywords students associate with a concept. This image shows the pre-assessment prior to students drawing pictures showing the earth sphere connections and presenting them in the Small Group Session. I used the wordle feature of polleverywhere.com to display the words students used to describe the Earth's spheres.
Student Data
 
 
Kahoot is a game-based formative assessment tool that quickly displays a question, records the response time, and records the results on a leaderboard. This image shows the spreadsheet of results the teacher receives after the game is over. All correct answers are in green. All incorrect answers are highlighted in red.
Strategy Explanation
 
 
Here I explain how and why I use the three digital assessment tools.
Student Data
 
 
Poll Everywhere (polleverywhere.com) is a great way to assess prior knowledge and address keywords students associate with a concept. This image shows the pre-assessment prior to students drawing pictures showing the earth sphere connections and presenting them in the Small Group Session. I used the wordle feature of polleverywhere.com to display the words students used to describe the Earth's spheres.
Student Data
 
 
Kahoot is a game-based formative assessment tool that quickly displays a question, records the response time, and records the results on a leaderboard. This image shows the spreadsheet of results the teacher receives after the game is over. All correct answers are in green. All incorrect answers are highlighted in red.
Strategy Explanation
 
 
Plickers is a formative assessment tool that utilizes an image code linked to a student's name to record the student's answer. This image shows the Plickers teacher display, as well as how students use the cards to share their answers with the teacher.
Jessica Anderson
Powell County High School
Deer Lodge, MT


 

About this strategy

Prep Time:
Long
Subject:
Science
Grade:
Ninth grade
Similar Strategies
Small-Group Instruction
Small Group Sessions

Small Group Sessions are used for student sharing or to conduct small-group direct instruction. Students within these groups are usually working on the same content in the level or are struggling with the same topic/skill and need further instruction from me. Small Group Sessions allow me to gauge a student's understanding of content and promote the importance of sharing and talking about learning. During Small Group Sessions, I actively listen to students talk about the content we are discussing. I also use this time as an opportunity to question their thinking and formatively assess their understanding of the material. In the days after a Small Group Session is over, I work one-on-one with students who have yet to master the material.

 
Time and Space
Music Time Indicator

Music is used to transition students at the beginning and end of the class period. Students spend the first four minutes of class logging into their learning management system Haiku and Classcraft account (gamification platform). We have established as a class that all iPads (we are 1:1) should be charged and open during this period of time. This length of time is indicated by a 4:34 minute clip of music. During this time, I take attendance, fill out advanced make-ups, and talk to students who have been absent or have questions.The last three minutes in our class are indicated by transition music. This music lasts 2 minutes. It indicates that students can log out of Haiku, close their apps and their iPads. If students are in the middle of an activity, they wrap-up what they are working on either by saving it as a draft or submitting their assignment. If students close their iPads before the music sounds and have stopped working, they are deducted health points (HP) on Classcraft. I do this because I want students to use every minute for learning as I would if I was using direct instruction in my class.

 
Time and Space
Classroom Zones

My classroom space is broken into five distinct areas based on students’ needs. The areas are named in accordance with the storyline in our academic game: (1) presentation area (also known as the shelter), (2) lounge area (the beach), (3) counter area (the lookout), (4) teacher area (crash site), and the (5) table area (the jungle). Each area was set up with a distinct vision in mind. The shelter was set-up with two futons and a coffee table all located around the SmartBoard at the front of the classroom. I envisioned this area as a place where student groups could share their learning and present content using their iPads and our Apple TV. The beach area was created to help those students who do better lounging on a couch or in a non-traditional chair while working. I wanted my room to represent the traditional as well as the “non-traditional” student. The lookout area was specifically set-up for students who enjoy to look outside and see nature as they work. It also works well for those who use scenery as a reset in an environment that is often controlled chaos. The crash site was created as a result of the storyline where all students became Plane Crash Survivors (PCSs). The name makes it okay to have a messy desk! It’s also used as a space to separate distracting students from the attention of others in the classroom. Finally, the table area was made for the more traditional student who likes to work at a table or desk or likes to have a hard surface to work on. Throughout class, students can be seen moving throughout the room in accordance with their needs as a learner at that particular moment. I feel the incorporation of the different areas of the classroom helps to build a culture of learning acceptance and risk. It opens up the classroom to being more than just a sit and get environment. It helps to personalize and shape students’ learning. See also Jessi's Overview Model.

 
 
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