QR Codes for Labs: QR Codes for Labs

 
 
 
QR Codes for Labs
Students In Action
 
 
Students In Action
 
 
 
Learning Apps

QR Codes for Labs

QR codes are simple and easy to make codes that allow classroom resources, like videos, websites, and assignments to be accessed with little effort. These codes can be made easily using the Chrome extension goo.gl URL shortener or a website like qrstuff.com. They can be displayed on an interactive whiteboard, printed on an assignment, or printed and taped to a wall at a station or on a lab desk. QR codes take away the barrier of typing in long URLs or shortened website links, and get students to resources quickly.  

Strategy Resources (3)
Students In Action
 
 
Strategy Explanation
 
 
I created this screencast to show one of the tools I use to create QR codes. Goo.gl URL Shorterner is a great chrome extension to use to make QR codes quickly. It not only creates a shortened link, but creates a QR code you can copy and paste onto a document to share, display, or print for your students. I've found this tool can easily be used by my students, as well as by me in our blended classroom.
Strategy Explanation
 
 
I created this screencast to demonstrate how I use qrstuff.com to create QR codes for my classroom. This particular website is very easy to use, and gives me several options for how I can share resources with my students via QR codes.
Students In Action
 
 
Strategy Explanation
 
 
I created this screencast to show one of the tools I use to create QR codes. Goo.gl URL Shorterner is a great chrome extension to use to make QR codes quickly. It not only creates a shortened link, but creates a QR code you can copy and paste onto a document to share, display, or print for your students. I've found this tool can easily be used by my students, as well as by me in our blended classroom.
Strategy Explanation
 
 
I created this screencast to demonstrate how I use qrstuff.com to create QR codes for my classroom. This particular website is very easy to use, and gives me several options for how I can share resources with my students via QR codes.
Jessica Anderson
Powell County High School
Deer Lodge, MT


 

About this strategy

Prep Time:
Quick
Subject:
Science
Grade:
Ninth grade
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Blended Learning Model Overviews
Modified Flex Model with Gamification

After five years of traditional teaching, I broke away from direct instruction and moved into a self-paced, blended-gamified classroom. My students flexibly move through the curriculum while self-directing and managing their learning. This is done through the use of Classcraft, an online education gaming software, and our classroom game “Isle of Nosredna.” The addition of game elements into my classroom has helped my students stay on track and motivated as they progress through the science curriculum.

Number of Students: ~20 students/period

Number of Adults: one teacher

Length of Class Period/Learning Time: 51 minutes

Digital Content/Ed Tech Tools Used on a Regular Basis: Haiku Learning (LMS); Classcraft; Google Classroom; Doctopus (Add-on in Google Sheets connected to Google Classroom); Educreations; Flipboard; Symbaloo; Kidblog; ThingLink; Socrative; Kahoot!

Hardware Used on a Regular Basis: iPads (1:1); SMARTboard; Apple TV

Key Features: competency-based; student agency; project-based; gamification; innovative use of space

 
Time and Space
Music Time Indicator

Music is used to transition students at the beginning and end of the class period. Students spend the first four minutes of class logging into their learning management system Haiku and Classcraft account (gamification platform). We have established as a class that all iPads (we are 1:1) should be charged and open during this period of time. This length of time is indicated by a 4:34 minute clip of music. During this time, I take attendance, fill out advanced make-ups, and talk to students who have been absent or have questions.The last three minutes in our class are indicated by transition music. This music lasts 2 minutes. It indicates that students can log out of Haiku, close their apps and their iPads. If students are in the middle of an activity, they wrap-up what they are working on either by saving it as a draft or submitting their assignment. If students close their iPads before the music sounds and have stopped working, they are deducted health points (HP) on Classcraft. I do this because I want students to use every minute for learning as I would if I was using direct instruction in my class.

 
 
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