Music Time Indicator: Beginning Music- 65daysofstatic - Burial Scene.mp3

 
 
 
Beginning Music- 65daysofstatic - Burial Scene.mp3
Teacher Planning Resource
 
 
This audio is a free, open source music clip that I use for my end transition music. This clip is an indicator that there are three minutes left of class. The clip is programmed (using scheduler on my PC) to sound three minutes before the bell rings. When the music sounds, students are allowed to stop working and get ready to leave class. The last minute of class is used for announcements.
Teacher Planning Resource
 
 
This audio is a free, open source music clip that I use for my end transition music. This clip is an indicator that there are three minutes left of class. The clip is programmed (using scheduler on my PC) to sound three minutes before the bell rings. When the music sounds, students are allowed to stop working and get ready to leave class. The last minute of class is used for announcements.
 
Time and Space

Music Time Indicator

Music is used to transition students at the beginning and end of the class period. Students spend the first four minutes of class logging into their learning management system Haiku and Classcraft account (gamification platform). We have established as a class that all iPads (we are 1:1) should be charged and open during this period of time. This length of time is indicated by a 4:34 minute clip of music. During this time, I take attendance, fill out advanced make-ups, and talk to students who have been absent or have questions.The last three minutes in our class are indicated by transition music. This music lasts 2 minutes. It indicates that students can log out of Haiku, close their apps and their iPads. If students are in the middle of an activity, they wrap-up what they are working on either by saving it as a draft or submitting their assignment. If students close their iPads before the music sounds and have stopped working, they are deducted health points (HP) on Classcraft. I do this because I want students to use every minute for learning as I would if I was using direct instruction in my class.

Strategy Resources (3)
Students In Action
 
 
Teacher Planning Resource
 
 
This audio is a free, open source music clip that I use for my beginning transition music. This clip indicates that students have four minutes to get logged into Haiku and ready to start class. The clip is programmed (using scheduler on my PC) to sound at a certain time. If students are not ready to go by the time the music ends, they are docked health points in Classcraft. See Classcraft.
Teacher Planning Resource
 
 
This audio is a free, open source music clip that I use for my end transition music. This clip is an indicator that there are three minutes left of class. The clip is programmed (using scheduler on my PC) to sound three minutes before the bell rings. When the music sounds, students are allowed to stop working and get ready to leave class. The last minute of class is used for announcements.
Students In Action
 
 
Teacher Planning Resource
 
 
This audio is a free, open source music clip that I use for my beginning transition music. This clip indicates that students have four minutes to get logged into Haiku and ready to start class. The clip is programmed (using scheduler on my PC) to sound at a certain time. If students are not ready to go by the time the music ends, they are docked health points in Classcraft. See Classcraft.
Teacher Planning Resource
 
 
This audio is a free, open source music clip that I use for my end transition music. This clip is an indicator that there are three minutes left of class. The clip is programmed (using scheduler on my PC) to sound three minutes before the bell rings. When the music sounds, students are allowed to stop working and get ready to leave class. The last minute of class is used for announcements.
Jessica Anderson
Powell County High School
Deer Lodge, MT


 

About this strategy

Prep Time:
Moderate
Subject:
Science
Grade:
Ninth grade
Similar Strategies
Academic Culture
Classcraft

Classcraft is team-based, role-play gamification tool that I use for classroom management. It focuses students to self-manage their learning, stay on task, and positively collaborate with their peers. When students are seen positively collaborating, working hard, or helping another student, they earn "experience points" (XP), which allow them to "level-up" and gain "powers" (ability to buy privileges in class). However, if they are distracting other students, not following classroom rules, or negatively impacting the learning of themselves or peers they are deducted health points (HP). If they lose all of their HP, they "fail in battle," which means that a random student-generated consequence is then assigned to the student. The fall in battle causes each student on that individual's team to lose HP and face greater risk of also falling in battle. The sequence continues until either all teammates fall to battle or someone on the team has enough HP to survive. Besides HP, students earn 4 action points (AP) every day. Action points allow students to purchase privileges if they have "learned" a power. The AP allow students to ask the Game Master if a question is correct on a quiz, to automatically advance within a level, or to "teleport" to their locker or the bathroom. AP, HP, and XP can all be impacted by the "Daily Event." The Daily Event is a random event that impacts the game in a positive or negative manner. For instance, the event may give the person with the least experience points 200 XP in the game or it may deduct 15 HP from a random player. We never know what will happen, which is what makes the game so interesting to most students. After using the game for nearly two school years, I have seen my students interacting more positively with one another and accomplishing more in class. It has been an awesome addition to our classroom culture and very easy to implement!

 
Stakeholder Collaboration
Jessi's Approach to Collaboration & Communication

Communicating and collaborating with both colleagues and students' families, is crucial in a blended environment. This is especially true if a teacher is doing something that looks very different from other teachers at her school. Check out how Jessi communicates and collaborates with both her colleagues at school and her students' families and how her methods of communication and collaboration have evolved over time.

 
Assessment & Data
Socrative Digital Assessment Tool

Socrative is a Digital Assessment tool I use to conduct formative assessments. For example, during a recent activity I used socrative to assess students' misconceptions or misunderstandings about porosity and permeability when discussing groundwater. The students took the four question quiz and the results were displayed on the board for students and myself to view. From the data I was able to make decisions about my teaching in the next 40 minutes based on the results of the quiz. As a blended learning teacher, I particularly like Socrative as a formative assessment tool because it lets me choose how I my students will be assessed. I can choose to have them do it self-paced, to give instant feedback, or to guide the entire quiz myself. I love the flexibility in this tool and the instant data I receive from it. 

 
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