Math Notebook Support on Computers
Each of my students is given the option to use different notepads, lined or grid paper, and scratch paper we have. This strategy is implemented to develop students' ability to convey understanding using models or ideas that they have when using our math software. Students in this clip are given ideas about how to express their thinking using our math strategies card along the computer. Students use the notepads or paper to refer back to their previous notes, and to also help one another by referring back to notes where applicable.
Council is a time for my students to share their highs and lows related to academics, and to share what's successful and struggling for them in the class. It is a non-hierarchical forum for discussion. This is important in my classroom because it gives us a powerful practice to understand more fully and appreciate the diverse backgrounds, experiences, and opinions of our classroom. It is a process that continually evolves with each group and in each time in our own developments.
Start, Result, Change is a strategy students use during math investigations to help them process what is hapenning in word problems. Using the parts or information students identify as being present, this strategy is a scaffold which enables students to process and consider what our next steps to solving a problem will be. Do we need to find the start, change, or the result?
Each week the boat on our ‘Treasure BL Wall’ is moved across three islands until the boat reaches the final island where a treasure awaits the class with a hidden treasure. Once we have reached the treasure the hidden prize usually is something like a popcorn party, movie. pizza party, game time party, or class-selected incentive. This is the last part of the reflection. This part involves students deciding if we should or should not move our blended learning tracking tool towards our end goal. Our tracking tool in my class is the treasure blended learning wall, where students can see their progress and can view blended learning in a game-like way. The game involves students versus fictional characters on our map who are trying to get to the goal before we can.