Wonder Word is a quick review game where I take phonics strategies that have been previously taught and integrate them into a game of hot potato. Basically, words are passed around in a circle and when the chant is over, students have to be able to read the word. There are no real consequences if a student is unable to read it, and can ask a friend to help. The idea is that students can quickly recall and demonstrate what they know.
The decoding boards, which are your basic dry erase boards, help students visually see what their brains do as they read which is looking for blends, digraphs, long/short vowels etc. Rather than simply reading off the board, I have students write the words we practice in phonics and write the diacritical marks that support and show them how to decode words along the way that then support their reading.
I attempt to begin every class lesson with a "hook" that will help my students get excited about what they're going to learn. The Text Connections Hook is a strategy I use to support my students to make text connections while they are reading. The gestures I model in this strategy help my students remember the meaning behind each type of text connection and get excited about making these connections.
Flash Fluency Glows and Grows is a debriefing of a student's one-minute reading fluency check during guided reading. It provides immediate feedback to the student about their reading by addressing highlights in their reading as well as skills that still need practicing. This brief feedback session allows teachers to address the immediate needs of not just the student, but potentially that group of students.