Wonder Word is a quick review game where I take phonics strategies that have been previously taught and integrate them into a game of hot potato. Basically, words are passed around in a circle and when the chant is over, students have to be able to read the word. There are no real consequences if a student is unable to read it, and can ask a friend to help. The idea is that students can quickly recall and demonstrate what they know.
In Teacher Vs. Students, students compete against the teacher in a quick game of listening and participation. Typically we play this game after a general phonics rule has been taught and students have to practice hearing it for phonological practice. Rather than me just reading a word asking them to identify the sound, I am using the taught rule(s) and turning into a game of friendly competition to show that they are smarter than the teacher. It's important though, to be honest. If I win, I explain what they should practice more of and then try it again another day.
Room to Read is strategy I use to get my students to move to a specific location so that they can be comfortable and not be in the way of others. I mostly use this strategy when my students have additional materials with them during instruction in a limited space such as the rug. Room To Read ensures that my students won't be distracted by other students' materials in their personal spaces and can focus on following along with the lesson.
Graphic organizers of all sorts are used in every classroom. Guided Reading should be no exception. This strategy is not meant to focus on one type of graphic organizer, but rather on how a graphic organizer can be used to support students in accessing the text to make meaningful connections and form meaningful conversations about the text.