Parent Communication: Bookmark front.jpg

 
 
 
Bookmark front.jpg
Student Handout
 
 
This is the bookmark I created to hand out at freshman orientation. The bookmarks contain the Remind link to sign-up, our YouTube channel, class websites, and class Twitter page. The bookmarks give parents easy access to classroom information.
  • Bookmark front.jpg
Student Handout
 
 
This is the bookmark I created to hand out at freshman orientation. The bookmarks contain the Remind link to sign-up, our YouTube channel, class websites, and class Twitter page. The bookmarks give parents easy access to classroom information.
 
Stakeholder Collaboration

Parent Communication

It is my goal to help parents and students feel like they are a connected entity in our classroom. To help parents feel connected, I have created a series of videos on our classroom YouTube channel to help parents understand our classroom. The videos describe the procedures in our classroom, what blended learning is, and how we gamify our classroom. Parents also have their own parent portal in Haiku where they can access this information, as well as their students' online course material. 

Strategy Resources (5)
Teacher In Action
 
 
Jessi virtually welcomes the parents of her students to the school year and blended learning model she implements in her classroom.
Teacher In Action
 
 
This is a screencast explaining for parents what gamification is and how it is used in the classroom. I explain that gamification is used in the classroom to reinforce expectations and motivate students to move through curriculum at their own pace.
Teacher In Action
 
 
This is a screencast explaining how to find and navigate our class on Haiku Learning Management System. It explores the resources parents and students have access to. It gives them access to my class syllabus, their child's work, and all the resources from our course.
Student Handout
 
 
This is the bookmark I created to hand out at freshman orientation. The bookmarks contain the Remind link to sign-up, our YouTube channel, class websites, and class Twitter page. The bookmarks give parents easy access to classroom information.
Teacher Reflection
 
 
This is a screencast explaining the grade contract to parents. I explain the methodology behind the contract, how to read the contract, and how to determine their child's progress in the course.
Teacher In Action
 
 
Jessi virtually welcomes the parents of her students to the school year and blended learning model she implements in her classroom.
Teacher In Action
 
 
This is a screencast explaining how to find and navigate our class on Haiku Learning Management System. It explores the resources parents and students have access to. It gives them access to my class syllabus, their child's work, and all the resources from our course.
Teacher Reflection
 
 
This is a screencast explaining the grade contract to parents. I explain the methodology behind the contract, how to read the contract, and how to determine their child's progress in the course.
Teacher In Action
 
 
This is a screencast explaining for parents what gamification is and how it is used in the classroom. I explain that gamification is used in the classroom to reinforce expectations and motivate students to move through curriculum at their own pace.
Student Handout
 
 
This is the bookmark I created to hand out at freshman orientation. The bookmarks contain the Remind link to sign-up, our YouTube channel, class websites, and class Twitter page. The bookmarks give parents easy access to classroom information.
Jessica Anderson
Powell County High School
Deer Lodge, MT


 

About this strategy

Prep Time:
Long
Subject:
Science
Grade:
Ninth grade
Similar Strategies
Assessment & Data
Socrative Digital Assessment Tool

Socrative is a Digital Assessment tool I use to conduct formative assessments. For example, during a recent activity I used socrative to assess students' misconceptions or misunderstandings about porosity and permeability when discussing groundwater. The students took the four question quiz and the results were displayed on the board for students and myself to view. From the data I was able to make decisions about my teaching in the next 40 minutes based on the results of the quiz. As a blended learning teacher, I particularly like Socrative as a formative assessment tool because it lets me choose how I my students will be assessed. I can choose to have them do it self-paced, to give instant feedback, or to guide the entire quiz myself. I love the flexibility in this tool and the instant data I receive from it. 

 
Academic Culture
Gamification

Gamification is the process of adding game elements to an environment that is not traditionally a game. I use Gamification as a strategy in my blended learning classroom to motivate my ninth grade students to engage in the curriculum and to buy in to my social and behavioral expectations--all while keeping learning fun! We have two games going on in our classroom---our academic game and our behavioral game. Our academic game is based around the storyline of the Isle of Nosredna and features an island-based theme with a leaderboard ranking based on students' engagement in our self-paced learning environment. Our behavioral game, using the Classcraft online tool, is based on health points, experience points, battles, and powers. Students work as teams to keep each other "alive" and progressing in both games.  

 
Feedback Systems
Instant Feedback

Instant Feedback, my method for conferencing with students on a daily basis, is one of the strategies I use each day to help my students progress through the content in my largely self-paced course. I also use Instant Feedback to gauge my students' understanding of the material we are covering. As I walk around the room, I'm constantly looking at what students have written and am asking them to explain their thinking. If I need to learn more about their thinking, I ask additional questions until I identify the source of their confusion or misconceptions or until I am convinced that they are on the right track. This year I have begun to experiment with a protocol called "SE2R" (Summarize, Explain, Redirect, Resubmit) to structure some of my Instant Feedback to my students and to help them identify their next steps.

 
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