Parent Communication: Bookmark front.jpg

 
 
 
Bookmark front.jpg
Student Handout
 
 
This is the bookmark I created to hand out at freshman orientation. The bookmarks contain the Remind link to sign-up, our YouTube channel, class websites, and class Twitter page. The bookmarks give parents easy access to classroom information.
  • Bookmark front.jpg
Student Handout
 
 
This is the bookmark I created to hand out at freshman orientation. The bookmarks contain the Remind link to sign-up, our YouTube channel, class websites, and class Twitter page. The bookmarks give parents easy access to classroom information.
 
Stakeholder Collaboration

Parent Communication

It is my goal to help parents and students feel like they are a connected entity in our classroom. To help parents feel connected, I have created a series of videos on our classroom YouTube channel to help parents understand our classroom. The videos describe the procedures in our classroom, what blended learning is, and how we gamify our classroom. Parents also have their own parent portal in Haiku where they can access this information, as well as their students' online course material. 

Strategy Resources (5)
Teacher In Action
 
 
Jessi virtually welcomes the parents of her students to the school year and blended learning model she implements in her classroom.
Teacher In Action
 
 
This is a screencast explaining for parents what gamification is and how it is used in the classroom. I explain that gamification is used in the classroom to reinforce expectations and motivate students to move through curriculum at their own pace.
Teacher In Action
 
 
This is a screencast explaining how to find and navigate our class on Haiku Learning Management System. It explores the resources parents and students have access to. It gives them access to my class syllabus, their child's work, and all the resources from our course.
Student Handout
 
 
This is the bookmark I created to hand out at freshman orientation. The bookmarks contain the Remind link to sign-up, our YouTube channel, class websites, and class Twitter page. The bookmarks give parents easy access to classroom information.
Teacher Reflection
 
 
This is a screencast explaining the grade contract to parents. I explain the methodology behind the contract, how to read the contract, and how to determine their child's progress in the course.
Teacher In Action
 
 
Jessi virtually welcomes the parents of her students to the school year and blended learning model she implements in her classroom.
Teacher In Action
 
 
This is a screencast explaining how to find and navigate our class on Haiku Learning Management System. It explores the resources parents and students have access to. It gives them access to my class syllabus, their child's work, and all the resources from our course.
Teacher Reflection
 
 
This is a screencast explaining the grade contract to parents. I explain the methodology behind the contract, how to read the contract, and how to determine their child's progress in the course.
Teacher In Action
 
 
This is a screencast explaining for parents what gamification is and how it is used in the classroom. I explain that gamification is used in the classroom to reinforce expectations and motivate students to move through curriculum at their own pace.
Student Handout
 
 
This is the bookmark I created to hand out at freshman orientation. The bookmarks contain the Remind link to sign-up, our YouTube channel, class websites, and class Twitter page. The bookmarks give parents easy access to classroom information.
Jessica Anderson
Powell County High School
Deer Lodge, MT


 

About this strategy

Prep Time:
Long
Subject:
Science
Grade:
Ninth grade
Similar Strategies
Blended Learning Model Overviews
Modified Flex Model with Gamification

After five years of traditional teaching, I broke away from direct instruction and moved into a self-paced, blended-gamified classroom. My students flexibly move through the curriculum while self-directing and managing their learning. This is done through the use of Classcraft, an online education gaming software, and our classroom game “Isle of Nosredna.” The addition of game elements into my classroom has helped my students stay on track and motivated as they progress through the science curriculum.

Number of Students: ~20 students/period

Number of Adults: one teacher

Length of Class Period/Learning Time: 51 minutes

Digital Content/Ed Tech Tools Used on a Regular Basis: Haiku Learning (LMS); Classcraft; Google Classroom; Doctopus (Add-on in Google Sheets connected to Google Classroom); Educreations; Flipboard; Symbaloo; Kidblog; ThingLink; Socrative; Kahoot!

Hardware Used on a Regular Basis: iPads (1:1); SMARTboard; Apple TV

Key Features: competency-based; student agency; project-based; gamification; innovative use of space

 
Stakeholder Collaboration
Jessi's Approach to Collaboration & Communication

Communicating and collaborating with both colleagues and students' families, is crucial in a blended environment. This is especially true if a teacher is doing something that looks very different from other teachers at her school. Check out how Jessi communicates and collaborates with both her colleagues at school and her students' families and how her methods of communication and collaboration have evolved over time.

 
Learning Apps
Voxer Enables Virtual Collaboration

Voxer is an application I use in my classroom to incorporate verbal collaboration. Voxer is a walkie-talkie type app where teachers can assign students to groups, pose questions, and have students verbally discuss the questions with a virtual audience. When Voxer is being used by students, they are switching between verbal and written communication. Most groups will verbally respond to questions and other students' will type their answers. Voxer is a great application for connecting students virtually with students their own age with limited bandwidth use.

 
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