Storyline: Storyline.mp4

 
 
 
Storyline.mp4
Strategy Explanation
 
 
Strategy Explanation
 
 
 
Academic Culture

Storyline

A roboust storyline is essential for immersive gamification

The storyline of our academic game gives meaning to the students' presence in the game. It enhances the importance of the curriculum and gives students a goal to work toward. The theme our storyline is based around is a deserted island. In the game, students are elite plane crash survivors (PCSs) who must learn to live on the island after not being rescued. Throughout the levels, students are asked to build fire, build shelter, find food, filter water, and survive unexpected storms. By mastering each level, students complete the tasks and move onto the next scenario in the game. 

Strategy Resources (3)
Strategy Explanation
 
 
Online Student Resource
 
 
This video is the movie trailer for the Isle of Nosredna game. This is what I use to start the game and to give background and meaning to the game. It helps set-up the storyline for the rest of the school year.
Strategy Explanation
 
 
This screenshot gives an example of one of the scenarios that is presented to students at the beginning of level 2. This scenario is based off of the island theme, but builds on the storyline by adding new variables to the story.
Strategy Explanation
 
 
Online Student Resource
 
 
This video is the movie trailer for the Isle of Nosredna game. This is what I use to start the game and to give background and meaning to the game. It helps set-up the storyline for the rest of the school year.
Strategy Explanation
 
 
This screenshot gives an example of one of the scenarios that is presented to students at the beginning of level 2. This scenario is based off of the island theme, but builds on the storyline by adding new variables to the story.
Jessica Anderson
Powell County High School
Deer Lodge, MT


 

About this strategy

Prep Time:
Long
Subject:
Science
Grade:
Ninth grade
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Feedback Systems
Instant Feedback
A roboust storyline is essential for immersive gamification

Instant Feedback, my method for conferencing with students on a daily basis, is one of the strategies I use each day to help my students progress through the content in my largely self-paced course. I also use Instant Feedback to gauge my students' understanding of the material we are covering. As I walk around the room, I'm constantly looking at what students have written and am asking them to explain their thinking. If I need to learn more about their thinking, I ask additional questions until I identify the source of their confusion or misconceptions or until I am convinced that they are on the right track. This year I have begun to experiment with a protocol called "SE2R" (Summarize, Explain, Redirect, Resubmit) to structure some of my Instant Feedback to my students and to help them identify their next steps.

 
Small-Group Instruction
Small Group Sessions
A roboust storyline is essential for immersive gamification

Small Group Sessions are used for student sharing or to conduct small-group direct instruction. Students within these groups are usually working on the same content in the level or are struggling with the same topic/skill and need further instruction from me. Small Group Sessions allow me to gauge a student's understanding of content and promote the importance of sharing and talking about learning. During Small Group Sessions, I actively listen to students talk about the content we are discussing. I also use this time as an opportunity to question their thinking and formatively assess their understanding of the material. In the days after a Small Group Session is over, I work one-on-one with students who have yet to master the material.

 
Assessment & Data
Jessi's Use of Assessments and Data
A roboust storyline is essential for immersive gamification

Assessment and data play a crucial role in a blended teacher’s classroom. Blended learning gives teachers an opportunity to assess consistently throughout a class, in a way that drives instruction, impacts grouping, and assignments. Blended educators need to develop capacity to sift through multiple sources of data and synthesizes quickly into action. Check out how Jessi utilizes Assessment and Data here.

 
 
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