Storyline: Storyline.mp4

 
 
 
Storyline.mp4
Strategy Explanation
 
 
Strategy Explanation
 
 
 
Academic Culture

Storyline

A roboust storyline is essential for immersive gamification

The storyline of our academic game gives meaning to the students' presence in the game. It enhances the importance of the curriculum and gives students a goal to work toward. The theme our storyline is based around is a deserted island. In the game, students are elite plane crash survivors (PCSs) who must learn to live on the island after not being rescued. Throughout the levels, students are asked to build fire, build shelter, find food, filter water, and survive unexpected storms. By mastering each level, students complete the tasks and move onto the next scenario in the game. 

Strategy Resources (3)
Strategy Explanation
 
 
Online Student Resource
 
 
This video is the movie trailer for the Isle of Nosredna game. This is what I use to start the game and to give background and meaning to the game. It helps set-up the storyline for the rest of the school year.
Strategy Explanation
 
 
This screenshot gives an example of one of the scenarios that is presented to students at the beginning of level 2. This scenario is based off of the island theme, but builds on the storyline by adding new variables to the story.
Strategy Explanation
 
 
Online Student Resource
 
 
This video is the movie trailer for the Isle of Nosredna game. This is what I use to start the game and to give background and meaning to the game. It helps set-up the storyline for the rest of the school year.
Strategy Explanation
 
 
This screenshot gives an example of one of the scenarios that is presented to students at the beginning of level 2. This scenario is based off of the island theme, but builds on the storyline by adding new variables to the story.
Jessica Anderson
Powell County High School
Deer Lodge, MT


 

About this strategy

Prep Time:
Long
Subject:
Science
Grade:
Ninth grade
Similar Strategies
Academic Culture
Gamification
A roboust storyline is essential for immersive gamification

Gamification is the process of adding game elements to an environment that is not traditionally a game. I use Gamification as a strategy in my blended learning classroom to motivate my ninth grade students to engage in the curriculum and to buy in to my social and behavioral expectations--all while keeping learning fun! We have two games going on in our classroom---our academic game and our behavioral game. Our academic game is based around the storyline of the Isle of Nosredna and features an island-based theme with a leaderboard ranking based on students' engagement in our self-paced learning environment. Our behavioral game, using the Classcraft online tool, is based on health points, experience points, battles, and powers. Students work as teams to keep each other "alive" and progressing in both games.  

 
Learning Apps
Digital Distribution (Doctopus)
A roboust storyline is essential for immersive gamification

Doctopus is a widget you can use in Google to distribute documents. I use Doctopus because it's the only tool that I know of that will allow me to distribute a copy of a document to each student in view only mode (Google Classroom at this point only allows for edit only mode). I use Doctopus to distribute the Quest Contracts to students so that each student has access to the document (please see my "Model Overview" to learn about Quest Contracts). I have viewing and editing privileges, whereas each student only has viewing privileges. This widget allows me to update my students' Quest Contracts on my iPad after they have mastered an activity. The student can then go into the same document and view what they have completed and what they still need to complete. Doctopus also works with Google Classroom to allow me to important Google Classroom rosters. 

 
Collaborative Student Groups
Partner Lab Investigations
A roboust storyline is essential for immersive gamification

Partner Labs are investigatons that require more than one student in the group. These labs require my students to work together to come up with a solution to a problem or to conduct an experiment. Some of my favorite activities to do with my students are The Virtual Thinking Project (PBL), and the Solar Oven and Cooler design projects. These projects require students to work collaboratively together, often in the lab, to engineer solutions to problems or to perform experiments.

 
 
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