Storyline: Scenario Examples.png

 
 
 
Scenario Examples.png
Strategy Explanation
 
 
This screenshot gives an example of one of the scenarios that is presented to students at the beginning of level 2. This scenario is based off of the island theme, but builds on the storyline by adding new variables to the story.
  • Scenario Examples.png
Strategy Explanation
 
 
This screenshot gives an example of one of the scenarios that is presented to students at the beginning of level 2. This scenario is based off of the island theme, but builds on the storyline by adding new variables to the story.
 
Academic Culture

Storyline

A roboust storyline is essential for immersive gamification

The storyline of our academic game gives meaning to the students' presence in the game. It enhances the importance of the curriculum and gives students a goal to work toward. The theme our storyline is based around is a deserted island. In the game, students are elite plane crash survivors (PCSs) who must learn to live on the island after not being rescued. Throughout the levels, students are asked to build fire, build shelter, find food, filter water, and survive unexpected storms. By mastering each level, students complete the tasks and move onto the next scenario in the game. 

Strategy Resources (3)
Strategy Explanation
 
 
Online Student Resource
 
 
This video is the movie trailer for the Isle of Nosredna game. This is what I use to start the game and to give background and meaning to the game. It helps set-up the storyline for the rest of the school year.
Strategy Explanation
 
 
This screenshot gives an example of one of the scenarios that is presented to students at the beginning of level 2. This scenario is based off of the island theme, but builds on the storyline by adding new variables to the story.
Strategy Explanation
 
 
Online Student Resource
 
 
This video is the movie trailer for the Isle of Nosredna game. This is what I use to start the game and to give background and meaning to the game. It helps set-up the storyline for the rest of the school year.
Strategy Explanation
 
 
This screenshot gives an example of one of the scenarios that is presented to students at the beginning of level 2. This scenario is based off of the island theme, but builds on the storyline by adding new variables to the story.
Jessica Anderson
Powell County High School
Deer Lodge, MT


 

About this strategy

Prep Time:
Long
Subject:
Science
Grade:
Ninth grade
Similar Strategies
Learning Apps
Digital Distribution (Doctopus)
A roboust storyline is essential for immersive gamification

Doctopus is a widget you can use in Google to distribute documents. I use Doctopus because it's the only tool that I know of that will allow me to distribute a copy of a document to each student in view only mode (Google Classroom at this point only allows for edit only mode). I use Doctopus to distribute the Quest Contracts to students so that each student has access to the document (please see my "Model Overview" to learn about Quest Contracts). I have viewing and editing privileges, whereas each student only has viewing privileges. This widget allows me to update my students' Quest Contracts on my iPad after they have mastered an activity. The student can then go into the same document and view what they have completed and what they still need to complete. Doctopus also works with Google Classroom to allow me to important Google Classroom rosters. 

 
Learning Apps
Learning Authentication
A roboust storyline is essential for immersive gamification

I use a variety of tools to help my students authenticate their learning. From blogging to social media and connecting with other classes across the country via Google Hangouts, my students use digital technology to reach learners just like them. To enhance our Genius Hour projects this year, we connnected with classrooms in Toronto. My students shared every aspect of their projects via Edublogs, as well as learned about and critiqued their virtual partners' projects. We also have a class Twitter page where we share our Instagram and Vine posts, as well as Tweets about what is happening in our classroom. To give the world a first-person view of our classroom, we also have a Google Glass blog that students document learning on via video and pictures from Glass.  

 
Stakeholder Collaboration
A roboust storyline is essential for immersive gamification

It is my goal to help parents and students feel like they are a connected entity in our classroom. To help parents feel connected, I have created a series of videos on our classroom YouTube channel to help parents understand our classroom. The videos describe the procedures in our classroom, what blended learning is, and how we gamify our classroom. Parents also have their own parent portal in Haiku where they can access this information, as well as their students' online course material. 

 
 
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