Storyline: Scenario Examples.png

 
 
 
Scenario Examples.png
Strategy Explanation
 
 
This screenshot gives an example of one of the scenarios that is presented to students at the beginning of level 2. This scenario is based off of the island theme, but builds on the storyline by adding new variables to the story.
  • Scenario Examples.png
Strategy Explanation
 
 
This screenshot gives an example of one of the scenarios that is presented to students at the beginning of level 2. This scenario is based off of the island theme, but builds on the storyline by adding new variables to the story.
 
Academic Culture

Storyline

A roboust storyline is essential for immersive gamification

The storyline of our academic game gives meaning to the students' presence in the game. It enhances the importance of the curriculum and gives students a goal to work toward. The theme our storyline is based around is a deserted island. In the game, students are elite plane crash survivors (PCSs) who must learn to live on the island after not being rescued. Throughout the levels, students are asked to build fire, build shelter, find food, filter water, and survive unexpected storms. By mastering each level, students complete the tasks and move onto the next scenario in the game. 

Strategy Resources (3)
Strategy Explanation
 
 
Online Student Resource
 
 
This video is the movie trailer for the Isle of Nosredna game. This is what I use to start the game and to give background and meaning to the game. It helps set-up the storyline for the rest of the school year.
Strategy Explanation
 
 
This screenshot gives an example of one of the scenarios that is presented to students at the beginning of level 2. This scenario is based off of the island theme, but builds on the storyline by adding new variables to the story.
Strategy Explanation
 
 
Online Student Resource
 
 
This video is the movie trailer for the Isle of Nosredna game. This is what I use to start the game and to give background and meaning to the game. It helps set-up the storyline for the rest of the school year.
Strategy Explanation
 
 
This screenshot gives an example of one of the scenarios that is presented to students at the beginning of level 2. This scenario is based off of the island theme, but builds on the storyline by adding new variables to the story.
Jessica Anderson
Powell County High School
Deer Lodge, MT


 

About this strategy

Prep Time:
Long
Subject:
Science
Grade:
Ninth grade
Similar Strategies
Feedback Systems
Rounds
A roboust storyline is essential for immersive gamification

In order to track students' progress, along with goal sheets, I make one sweep of the classroom at the beginning of class to check to make sure students know what they are working during the class period. Sometimes I write it on an online spreadsheet. Other times, I track it using a paper spreadsheet and clipboard to make sure they have started working on what they need to be working on. This gives me a chance to talk to all of my students and help motivate those students who are slowly getting to work. I particularly like rounds because it helps me gauge students' emotions for the day. This gives me an idea of how far I can push them academically during the period. 

 
Small-Group Instruction
Small Group Sessions
A roboust storyline is essential for immersive gamification

Small Group Sessions are used for student sharing or to conduct small-group direct instruction. Students within these groups are usually working on the same content in the level or are struggling with the same topic/skill and need further instruction from me. Small Group Sessions allow me to gauge a student's understanding of content and promote the importance of sharing and talking about learning. During Small Group Sessions, I actively listen to students talk about the content we are discussing. I also use this time as an opportunity to question their thinking and formatively assess their understanding of the material. In the days after a Small Group Session is over, I work one-on-one with students who have yet to master the material.

 
Academic Culture
Gamification
A roboust storyline is essential for immersive gamification

Gamification is the process of adding game elements to an environment that is not traditionally a game. I use Gamification as a strategy in my blended learning classroom to motivate my ninth grade students to engage in the curriculum and to buy in to my social and behavioral expectations--all while keeping learning fun! We have two games going on in our classroom---our academic game and our behavioral game. Our academic game is based around the storyline of the Isle of Nosredna and features an island-based theme with a leaderboard ranking based on students' engagement in our self-paced learning environment. Our behavioral game, using the Classcraft online tool, is based on health points, experience points, battles, and powers. Students work as teams to keep each other "alive" and progressing in both games.  

 
 
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