Leaderboard: Classcraft 499.png

 
 
 
Classcraft 499.png
Strategy Explanation
 
 
This is a screenshot of the Classcraft leaderboard. This leaderboard is based solely on behavioral expectations in the classroom. I can sort the leaderboard to view leaders in health, action, and experience points.
  • Classcraft 499.png
Strategy Explanation
 
 
This is a screenshot of the Classcraft leaderboard. This leaderboard is based solely on behavioral expectations in the classroom. I can sort the leaderboard to view leaders in health, action, and experience points.
 
Academic Culture

Leaderboard

Recognize academic and behavioral progress in an integrated leaderboard

The leaderboard is a display of both academic and behavioral progress for my students. The results are tabulated separately in the academic and behavioral games. In the academic game, the focus is on the experience points earned by students in academic activities. Experience points in the academic game are only awarded to students once they have mastered an activity. Once they have mastered the activity, points are added to the leaderboard. We review the academic leaderboard and recognize individuals who have made it to the top or who have made significant progress in the class. For the leaderboard in the behavior game, I use Classcraft to display students' points. This display can be sorted by experience points, health points, or action points depending on what is the required view. From my experience, the two leaderboards help steer a cooperative sense of competition among a lot of my students. It also motivates them to continue learning and sharing. Although much of this is external motivation at the beginning of the year, I see a shift towards internal motivation in regards to behavior and academic progress as the year continues. Students are much more willing to learn for learning's sake instead of a prize or written/verbal recognition as they become more accustomed to these behavior and academic qualities. The academic leaderboard displays the rankings of students in all three of my earth science classes. The behavior game on Classcraft is solely based on the students in that particular period.

Strategy Resources (2)
Strategy Explanation
 
 
Jessi explains how she uses, displays and engages her students in the Leaderboard.
 
Strategy Explanation
 
 
This is a screenshot of the Classcraft leaderboard. This leaderboard is based solely on behavioral expectations in the classroom. I can sort the leaderboard to view leaders in health, action, and experience points.
 
Strategy Explanation
 
 
Jessi explains how she uses, displays and engages her students in the Leaderboard.
Strategy Explanation
 
 
This is a screenshot of the Classcraft leaderboard. This leaderboard is based solely on behavioral expectations in the classroom. I can sort the leaderboard to view leaders in health, action, and experience points.
Jessica Anderson
Powell County High School
Deer Lodge, MT


 

About this strategy

Prep Time:
Moderate
Subject:
Science
Grade:
Ninth grade
Similar Strategies
Blended Learning Model Overviews
Modified Flex Model with Gamification
Recognize academic and behavioral progress in an integrated leaderboard

After five years of traditional teaching, I broke away from direct instruction and moved into a self-paced, blended-gamified classroom. My students flexibly move through the curriculum while self-directing and managing their learning. This is done through the use of Classcraft, an online education gaming software, and our classroom game “Isle of Nosredna.” The addition of game elements into my classroom has helped my students stay on track and motivated as they progress through the science curriculum.

Number of Students: ~20 students/period

Number of Adults: one teacher

Length of Class Period/Learning Time: 51 minutes

Digital Content/Ed Tech Tools Used on a Regular Basis: Haiku Learning (LMS); Classcraft; Google Classroom; Doctopus (Add-on in Google Sheets connected to Google Classroom); Educreations; Flipboard; Symbaloo; Kidblog; ThingLink; Socrative; Kahoot!

Hardware Used on a Regular Basis: iPads (1:1); SMARTboard; Apple TV

Key Features: competency-based; student agency; project-based; gamification; innovative use of space

 
Learning Apps
Learning Authentication
Recognize academic and behavioral progress in an integrated leaderboard

I use a variety of tools to help my students authenticate their learning. From blogging to social media and connecting with other classes across the country via Google Hangouts, my students use digital technology to reach learners just like them. To enhance our Genius Hour projects this year, we connnected with classrooms in Toronto. My students shared every aspect of their projects via Edublogs, as well as learned about and critiqued their virtual partners' projects. We also have a class Twitter page where we share our Instagram and Vine posts, as well as Tweets about what is happening in our classroom. To give the world a first-person view of our classroom, we also have a Google Glass blog that students document learning on via video and pictures from Glass.  

 
Feedback Systems
Grade Contracts
Recognize academic and behavioral progress in an integrated leaderboard

Grade Contracts are a strategy I use to assess my students' progress towards mastery of defined sets of content and skill objectives and to provide feedback on their development at the end of each level in my blended learning class. Students review the mastery requirements for each level and decide whether they will pursue an "A," "B," "C," or "D" contract; in so doing, they understand and commit to what they must know and be able to do in order to earn the letter grade of the contracts they have chosen. Grade Contracts eliminate the superficiality of number grades on individual assignments and focus my students' attention on authentic demonstrations of mastery over time. This strategy also empowers my students to challenge themselves and to monitor and take responsibility for their own learning, which is an essential mindset shift in my largely self-paced class.  

 
 
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