Leaderboard: Classcraft 499.png

 
 
 
Classcraft 499.png
Strategy Explanation
 
 
This is a screenshot of the Classcraft leaderboard. This leaderboard is based solely on behavioral expectations in the classroom. I can sort the leaderboard to view leaders in health, action, and experience points.
  • Classcraft 499.png
Strategy Explanation
 
 
This is a screenshot of the Classcraft leaderboard. This leaderboard is based solely on behavioral expectations in the classroom. I can sort the leaderboard to view leaders in health, action, and experience points.
 
Academic Culture

Leaderboard

Recognize academic and behavioral progress in an integrated leaderboard

The leaderboard is a display of both academic and behavioral progress for my students. The results are tabulated separately in the academic and behavioral games. In the academic game, the focus is on the experience points earned by students in academic activities. Experience points in the academic game are only awarded to students once they have mastered an activity. Once they have mastered the activity, points are added to the leaderboard. We review the academic leaderboard and recognize individuals who have made it to the top or who have made significant progress in the class. For the leaderboard in the behavior game, I use Classcraft to display students' points. This display can be sorted by experience points, health points, or action points depending on what is the required view. From my experience, the two leaderboards help steer a cooperative sense of competition among a lot of my students. It also motivates them to continue learning and sharing. Although much of this is external motivation at the beginning of the year, I see a shift towards internal motivation in regards to behavior and academic progress as the year continues. Students are much more willing to learn for learning's sake instead of a prize or written/verbal recognition as they become more accustomed to these behavior and academic qualities. The academic leaderboard displays the rankings of students in all three of my earth science classes. The behavior game on Classcraft is solely based on the students in that particular period.

Strategy Resources (2)
Strategy Explanation
 
 
Jessi explains how she uses, displays and engages her students in the Leaderboard.
 
Strategy Explanation
 
 
This is a screenshot of the Classcraft leaderboard. This leaderboard is based solely on behavioral expectations in the classroom. I can sort the leaderboard to view leaders in health, action, and experience points.
 
Strategy Explanation
 
 
Jessi explains how she uses, displays and engages her students in the Leaderboard.
Strategy Explanation
 
 
This is a screenshot of the Classcraft leaderboard. This leaderboard is based solely on behavioral expectations in the classroom. I can sort the leaderboard to view leaders in health, action, and experience points.
Jessica Anderson
Powell County High School
Deer Lodge, MT


 

About this strategy

Prep Time:
Moderate
Subject:
Science
Grade:
Ninth grade
Similar Strategies
Learning Apps
ThingLink for PBL in Science
Recognize academic and behavioral progress in an integrated leaderboard

ThingLink is an online software used to make images interactive. This year, I've used it during a project/problem-based learning (PBL) activity, in which students did a series of tasks to collect data on a soil site of their choice (please see my "Model Overview" to learn about how I use Levels in my classroom). They collected this data and saved it for the final activity, the Soil Report, which asked the students to compile all the information they learned about their soil site and to post it on a ThingLink. This ThingLink was then used to make a target on the larger map of Paracini Ponds (the field site we visited), which was also its own ThingLink. The insight I was looking to gain from the completion of this activity was whether students could take scientific data from a field exercise, analyze it, and make a decision about how the land should be used. 

 
Learning Apps
Voxer Enables Virtual Collaboration
Recognize academic and behavioral progress in an integrated leaderboard

Voxer is an application I use in my classroom to incorporate verbal collaboration. Voxer is a walkie-talkie type app where teachers can assign students to groups, pose questions, and have students verbally discuss the questions with a virtual audience. When Voxer is being used by students, they are switching between verbal and written communication. Most groups will verbally respond to questions and other students' will type their answers. Voxer is a great application for connecting students virtually with students their own age with limited bandwidth use.

 
Stakeholder Collaboration
Recognize academic and behavioral progress in an integrated leaderboard

It is my goal to help parents and students feel like they are a connected entity in our classroom. To help parents feel connected, I have created a series of videos on our classroom YouTube channel to help parents understand our classroom. The videos describe the procedures in our classroom, what blended learning is, and how we gamify our classroom. Parents also have their own parent portal in Haiku where they can access this information, as well as their students' online course material. 

 
Something went wrong. See details for more info
Nothing to upload
details
close