Blended Learning Treasure Wall Map
Each week the boat on our ‘Treasure BL Wall’ is moved across three islands until the boat reaches the final island where a treasure awaits the class with a hidden treasure. Once we have reached the treasure the hidden prize usually is something like a popcorn party, movie. pizza party, game time party, or class-selected incentive. This is the last part of the reflection. This part involves students deciding if we should or should not move our blended learning tracking tool towards our end goal. Our tracking tool in my class is the treasure blended learning wall, where students can see their progress and can view blended learning in a game-like way. The game involves students versus fictional characters on our map who are trying to get to the goal before we can.
At the conclusion of our team sessions my students self-assess, give feedback/compliments to one another, and agree or share out their disagreements with one another. Our two areas of focus right now are collaboration and accountability. My students score themselves on a scale from 1-4 on these habits and then track their progress daily/weekly in order to consider their next steps or provide feedback to one another. Perhaps most importantly, the sentence stems within the rubric help my students develop a repertoire of conversational skills they will need in the 21st century and beyond.
This strategy is called Blended Learning Timekeeper. The BL Timekeeper circulates and focuses on looking for students who are moving with urgency and purpose. This strategy emphasizes focus and motivation. Since we implemented this strategy in our class, the students are logging on faster, as they want to be an 'urgency all-star'.
During the Problem Solving Investigation, students are in their teams and are delegating/agreeing on what their next steps and strategies will be during a problem solving investigation. Once they are ready to begin they show the teacher a silent signal, in this case a thumbs-up. They are then dissmissed to begin their investigation using manipulatives and materials they have are given/may select from. During this time each student is given a randomized role based on their drawn number for the session. Then students select strategies to solving the problem and collaborate using the strategies they've selected from our marh strategies card. Once they agree they provide feedback or ask questions in ways to proceed forth/close out the investigation task. The students identify their next steps and are in control of their own learning. I implement this strategy to catalyze stronger teamwork skills and lifelong collaborative abilities.This strategy is developing skill sets students will need in the upper grade levels as well as in college. Basic interpersonal communication and academic language profficiencies can only flourish when ample opportunities are created in the classroom.