Classroom Zones: Jungle.jpeg

 
 
 
Jungle.jpeg
Strategy Explanation
 
 
This picture shows the jungle. The jungle was created for the traditional student who prefers to sit in a chair at a table. Students who sit here also prefer to collaborate on their assignments.
  • Jungle.jpeg
Strategy Explanation
 
 
This picture shows the jungle. The jungle was created for the traditional student who prefers to sit in a chair at a table. Students who sit here also prefer to collaborate on their assignments.
 
Time and Space

Classroom Zones

My classroom space is broken into five distinct areas based on students’ needs. The areas are named in accordance with the storyline in our academic game: (1) presentation area (also known as the shelter), (2) lounge area (the beach), (3) counter area (the lookout), (4) teacher area (crash site), and the (5) table area (the jungle). Each area was set up with a distinct vision in mind. The shelter was set-up with two futons and a coffee table all located around the SmartBoard at the front of the classroom. I envisioned this area as a place where student groups could share their learning and present content using their iPads and our Apple TV. The beach area was created to help those students who do better lounging on a couch or in a non-traditional chair while working. I wanted my room to represent the traditional as well as the “non-traditional” student. The lookout area was specifically set-up for students who enjoy to look outside and see nature as they work. It also works well for those who use scenery as a reset in an environment that is often controlled chaos. The crash site was created as a result of the storyline where all students became Plane Crash Survivors (PCSs). The name makes it okay to have a messy desk! It’s also used as a space to separate distracting students from the attention of others in the classroom. Finally, the table area was made for the more traditional student who likes to work at a table or desk or likes to have a hard surface to work on. Throughout class, students can be seen moving throughout the room in accordance with their needs as a learner at that particular moment. I feel the incorporation of the different areas of the classroom helps to build a culture of learning acceptance and risk. It opens up the classroom to being more than just a sit and get environment. It helps to personalize and shape students’ learning. See also Jessi's Overview Model.

Strategy Resources (4)
Strategy Explanation
 
 
Strategy Explanation
 
 
This picture shows the jungle. The jungle was created for the traditional student who prefers to sit in a chair at a table. Students who sit here also prefer to collaborate on their assignments.
Strategy Explanation
 
 
This picture shows the shelter. The shelter is the presentation area where students share their learning. See also the Small Group Session video, which demonstrates how this area is used.
Strategy Explanation
 
 
This picture shows the beach. The beach was created for those students who prefer not to sit at a desk or in a traditional chair. The beach allows students to lounge and learn at the same time.
Strategy Explanation
 
 
Strategy Explanation
 
 
This picture shows the shelter. The shelter is the presentation area where students share their learning. See also the Small Group Session video, which demonstrates how this area is used.
Strategy Explanation
 
 
This picture shows the beach. The beach was created for those students who prefer not to sit at a desk or in a traditional chair. The beach allows students to lounge and learn at the same time.
Strategy Explanation
 
 
This picture shows the jungle. The jungle was created for the traditional student who prefers to sit in a chair at a table. Students who sit here also prefer to collaborate on their assignments.
Jessica Anderson
Powell County High School
Deer Lodge, MT


 

About this strategy

Prep Time:
Long
Subject:
Science
Grade:
Ninth grade
Similar Strategies
Instructional Openings
Experience Based Lab Introductions

Experience Based Lab Introductions is a strategy I use to get students to start thinking about their prior knowledge and how it can be applied to a problem or challenge. For example, I use the story about Who Polluted the Clark Fork to set the stage for our water filter lab. The story allows students to use their knowledge-base to answer simple questions throughout the story. As the activity continues, I see students' perspectives change as more elements and variables are added to the story. The stories peak students' interest and bring a call to action into a classroom activity. This strategy is embedded in the Conceptual Change Model, where I'm trying to expose students' beliefs, confront and accommodate those beliefs, and then extend the concept to help students move beyond their misconceptions.

 
Academic Culture
Jessi's Classroom Culture

A positive classroom culture promotes student engagement, efficiency, and academic growth. Culture influences how and why students learn and ties the students to the teacher on a personal level. Check out the the video below to see how Jessi’s culture impacts student achievement!

 
Time and Space
Music Time Indicator

Music is used to transition students at the beginning and end of the class period. Students spend the first four minutes of class logging into their learning management system Haiku and Classcraft account (gamification platform). We have established as a class that all iPads (we are 1:1) should be charged and open during this period of time. This length of time is indicated by a 4:34 minute clip of music. During this time, I take attendance, fill out advanced make-ups, and talk to students who have been absent or have questions.The last three minutes in our class are indicated by transition music. This music lasts 2 minutes. It indicates that students can log out of Haiku, close their apps and their iPads. If students are in the middle of an activity, they wrap-up what they are working on either by saving it as a draft or submitting their assignment. If students close their iPads before the music sounds and have stopped working, they are deducted health points (HP) on Classcraft. I do this because I want students to use every minute for learning as I would if I was using direct instruction in my class.

 
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