Classroom Zones: Tour of classroom.mp4

 
 
 
Tour of classroom.mp4
Strategy Explanation
 
 
Strategy Explanation
 
 
 
Time and Space

Classroom Zones

My classroom space is broken into five distinct areas based on students’ needs. The areas are named in accordance with the storyline in our academic game: (1) presentation area (also known as the shelter), (2) lounge area (the beach), (3) counter area (the lookout), (4) teacher area (crash site), and the (5) table area (the jungle). Each area was set up with a distinct vision in mind. The shelter was set-up with two futons and a coffee table all located around the SmartBoard at the front of the classroom. I envisioned this area as a place where student groups could share their learning and present content using their iPads and our Apple TV. The beach area was created to help those students who do better lounging on a couch or in a non-traditional chair while working. I wanted my room to represent the traditional as well as the “non-traditional” student. The lookout area was specifically set-up for students who enjoy to look outside and see nature as they work. It also works well for those who use scenery as a reset in an environment that is often controlled chaos. The crash site was created as a result of the storyline where all students became Plane Crash Survivors (PCSs). The name makes it okay to have a messy desk! It’s also used as a space to separate distracting students from the attention of others in the classroom. Finally, the table area was made for the more traditional student who likes to work at a table or desk or likes to have a hard surface to work on. Throughout class, students can be seen moving throughout the room in accordance with their needs as a learner at that particular moment. I feel the incorporation of the different areas of the classroom helps to build a culture of learning acceptance and risk. It opens up the classroom to being more than just a sit and get environment. It helps to personalize and shape students’ learning. See also Jessi's Overview Model.

Strategy Resources (4)
Strategy Explanation
 
 
Strategy Explanation
 
 
This picture shows the jungle. The jungle was created for the traditional student who prefers to sit in a chair at a table. Students who sit here also prefer to collaborate on their assignments.
Strategy Explanation
 
 
This picture shows the shelter. The shelter is the presentation area where students share their learning. See also the Small Group Session video, which demonstrates how this area is used.
Strategy Explanation
 
 
This picture shows the beach. The beach was created for those students who prefer not to sit at a desk or in a traditional chair. The beach allows students to lounge and learn at the same time.
Strategy Explanation
 
 
Strategy Explanation
 
 
This picture shows the shelter. The shelter is the presentation area where students share their learning. See also the Small Group Session video, which demonstrates how this area is used.
Strategy Explanation
 
 
This picture shows the beach. The beach was created for those students who prefer not to sit at a desk or in a traditional chair. The beach allows students to lounge and learn at the same time.
Strategy Explanation
 
 
This picture shows the jungle. The jungle was created for the traditional student who prefers to sit in a chair at a table. Students who sit here also prefer to collaborate on their assignments.
Jessica Anderson
Powell County High School
Deer Lodge, MT


 

About this strategy

Prep Time:
Long
Subject:
Science
Grade:
Ninth grade
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Storyline

The storyline of our academic game gives meaning to the students' presence in the game. It enhances the importance of the curriculum and gives students a goal to work toward. The theme our storyline is based around is a deserted island. In the game, students are elite plane crash survivors (PCSs) who must learn to live on the island after not being rescued. Throughout the levels, students are asked to build fire, build shelter, find food, filter water, and survive unexpected storms. By mastering each level, students complete the tasks and move onto the next scenario in the game. 

 
 
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