Yoda Master is a way for students to learn, practice, and assess a skill that they previously did not master. Students utilize the Workshop strategy in a variation: everyone is remediating a past skill. They first access their formative data trackers and choose a skill they did not master. Then they create a playlist using approved resources and incorporating their learning styles. The teacher will approve the playlist and students begin the process. They have to check back in with the teacher once they have gone through the Learn, Teach, Practice,and Retake steps. The teacher serves as a true facillitator in this strategy, and can still pull groups or do data chats. This is the ultimate level of student agency and self driven learning!
Plickers are an online check for understanding procedure where students can answer multiple choice questions. Students are each assigned a "plicker" or paper clicker that enables them to respond based on how they are holding it. The training for it's use is quick, and we can use a tablet to instantly record the results. The results can be uploaded and tracked for even more data! This ability to stop instruction to see how students are doing is essential to having a flexible and student-need based classroom. Plickers allows me to get real time data and make decisions that make me a better time manager and allows me to potentially see misconceptions.
I group my students into three proficiency groups - Mild, Medium, and Spicy. This is a system of general differentiation that allows me to easily assign practice or even homework. Students know their level and know that the assigned practice is likely best for them. Their level is also assigned to them based on various factors, including benchmark assessments, formative assessments, and informal observations made in class on a daily basis. I encourage my students to challenge themselves to try a "spicier" level when they're ready. This gives students the flexibility to try harder material and excel at an appropriate and personalized pace.
Camp Dollars is an incentive system created to motivate the class to work as a team towards certain goals. For example, this strategy allows the class to work towards "funding" our 2 big trips in the year - science camp and our end of the year sailing trip. Though my students are not earning actual dollars, they work together to meet our academic and cultural expectations in order to "fundraise" towards our end goal. Because the class earns Camp Dollars based on how we perform, the system allows for continuous reflection and feedback around our everyday activities.