Daniel's Digital Content and Tech Tools
There are an infinite number of digital content providers and tech tools and education programs a blended teacher can choose to use in his classroom. Check out how and why Daniel uses specific digital content and ed tech tools!
The Power Up is a component of the lesson in which I gamify computational skills that my students have seen in prior lessons, or pre-teach the recall aspects of an upcoming skill. The skill remains the same all week, culminating in an assessment that is tracked. My students use the tracker for investment and to earn Dojo Dollar bonuses in the class economy.
The mastery tracker displays individual progress towards all 5th grade math goals. In order to ensure that all students work towards the standards that we are held accountable to (regardless of pacing), we track progress and celebrate our achievements. This also allows for easy grouping for small group instruction as well as planning for future reteaches. Students can demonstrate mastery through our formative and summative assessments, knowing that the practice they work on between assessments helps them achieve such mastery.
Part of building a reflective classroom is giving students the space to reflect on all aspects of their learning from their behavior to the resources in the room. Goal setting is a way to teach this expectation, whole group, to students early in the year, and as a way to focus them during it. Each Monday, students write a Goal post it that has some sample questions to guide students. Ultimately, students can select their own topic, and that free range takes time to nurture into SMART goals. Many students write something like "listen in class" but when we discuss on Tuesday and say "Did you reach this goal?" the answer is not measureable. We want our students to see goals as a procedure that can guide their self-driven learning, not as a reaffirmation of the teacher's thoughts or wants for the student.