Class Dojo Points
Dojo Dollars is the name given to the online class economy powered by ClassDojo. ClassDojo.com is a free, online management system where students can recieve points or deductions for classroom actions. Students' Class Dojo points become Dojo Dollars they can spend for supplies, class time and special activities in this great example of a classroom economy. I have fused this with my Pillars of Power as well as class expectations like move with speed and the use of Synergy in collaboration. As students earn points, they transfer to Dojo Dollars on Friday. They can spend their money at the store to buy nerdy things, or buy class time to do other activities that they are interested in. The system allows me to have an accurate picture of class behavior, while making it easy to focus on the positive behaviors I see. The easy parent communication and messaging features also allow for quick, seamless communication.
I begin every Math class with a high-energy strategy called Threshold. Students line up outside the classroom door "dressed for success" in their uniforms with their shirts tucked in. After a group greeting, a Math chant (practicing our multiples), and instructions for entering, my students walk to the door, shake my hand, enter the room, and immediately begin a Math warm-up. Threshold ensures that all of my students transition from their previous class smoothly and that their minds are ready for Math instruction.
At the end of the day, there have been ups and downs, but the focus should be on improvement. The Class Ratings are when the students rate the class on each of our 5 character and mindset pillars. While I have input, I encourage the students to be honest with themselves and take responsibility if they showed or lacked the pillars at any point. Reflecting on the day's specific moments helps to create a classroom of trust, and a culture of accountability. It is also essential to developing a shared character language that can be refered to throughout the day.
The Power Up is a component of the lesson in which I gamify computational skills that my students have seen in prior lessons, or pre-teach the recall aspects of an upcoming skill. The skill remains the same all week, culminating in an assessment that is tracked. My students use the tracker for investment and to earn Dojo Dollar bonuses in the class economy.