Wonder Word is a quick review game where I take phonics strategies that have been previously taught and integrate them into a game of hot potato. Basically, words are passed around in a circle and when the chant is over, students have to be able to read the word. There are no real consequences if a student is unable to read it, and can ask a friend to help. The idea is that students can quickly recall and demonstrate what they know.
In Teacher Vs. Students, students compete against the teacher in a quick game of listening and participation. Typically we play this game after a general phonics rule has been taught and students have to practice hearing it for phonological practice. Rather than me just reading a word asking them to identify the sound, I am using the taught rule(s) and turning into a game of friendly competition to show that they are smarter than the teacher. It's important though, to be honest. If I win, I explain what they should practice more of and then try it again another day.
Room to Read is strategy I use to get my students to move to a specific location so that they can be comfortable and not be in the way of others. I mostly use this strategy when my students have additional materials with them during instruction in a limited space such as the rug. Room To Read ensures that my students won't be distracted by other students' materials in their personal spaces and can focus on following along with the lesson.
EEKK Think Pair Share is a fun variation on a traditional Think, Pair, Share that is useful for younger students. As an indicator to my students that they must engage in discussion with one another, I will say "Go EEKK," which stands for "elbow, elbow, knee, knee." Students recite the simple chant, “Elbow, elbow, knee, knee” and face each other knee-to-knee in the process to discuss whatever topic I have chosen. The EEKK strategy gives my students a structured way for engaging in collaborative, on-topic academic discourse.