Wonder Word is a quick review game where I take phonics strategies that have been previously taught and integrate them into a game of hot potato. Basically, words are passed around in a circle and when the chant is over, students have to be able to read the word. There are no real consequences if a student is unable to read it, and can ask a friend to help. The idea is that students can quickly recall and demonstrate what they know.
My class is divided into two heterogeneous groups. Each group spends half its time working with me and the other half working independently on computers. Get Set is the strategy I use to prepare my students for the activity they will be starting. I may also give some additional directions during this time that reinforce behavioral or academic expectations. During this strategy, students who are going to the computers go to a shelf that contains their headphones and then proceed to line up near the computers. When I see that most students are set to begin, I tell them to proceed and to log in.
The decoding boards, which are your basic dry erase boards, help students visually see what their brains do as they read which is looking for blends, digraphs, long/short vowels etc. Rather than simply reading off the board, I have students write the words we practice in phonics and write the diacritical marks that support and show them how to decode words along the way that then support their reading.
I teach students how to read by focusing on the use of phonics rules to decode words of all types. Phonics Word-Coaching is a strategy where students refer back to the various strategies they've learned. Through the use of diacritical marks to label specific sounds in words, students take apart words and reblend them in order to read the words. The idea behind it is that eventually students will recognize these strategies without having to actually write the diacritical marks and are able to do it by sight. It's fact fluency for the reader.