Wonder Word is a quick review game where I take phonics strategies that have been previously taught and integrate them into a game of hot potato. Basically, words are passed around in a circle and when the chant is over, students have to be able to read the word. There are no real consequences if a student is unable to read it, and can ask a friend to help. The idea is that students can quickly recall and demonstrate what they know.
Flash Fluency Glows and Grows is a debriefing of a student's one-minute reading fluency check during guided reading. It provides immediate feedback to the student about their reading by addressing highlights in their reading as well as skills that still need practicing. This brief feedback session allows teachers to address the immediate needs of not just the student, but potentially that group of students.
I teach students how to read by focusing on the use of phonics rules to decode words of all types. Phonics Word-Coaching is a strategy where students refer back to the various strategies they've learned. Through the use of diacritical marks to label specific sounds in words, students take apart words and reblend them in order to read the words. The idea behind it is that eventually students will recognize these strategies without having to actually write the diacritical marks and are able to do it by sight. It's fact fluency for the reader.
I make sure that my students have heard the directions I've given using this simple but effective check for understanding strategy. Having students repeat directions or an expectation provides them with an opportunity to re-state or clarify their understanding. For example, if a student responds incorrectly, I don't just move on to another student all the time. I ask the same question in a different way so that my student who initially responded incorrectly, unclearly, or incompletely has another opportunity to answer with more clarity. Thumbs Up, I Get This! is another way to hold students accountable during their independent time.