Blended Learning Treasure Wall Map
Each week the boat on our ‘Treasure BL Wall’ is moved across three islands until the boat reaches the final island where a treasure awaits the class with a hidden treasure. Once we have reached the treasure the hidden prize usually is something like a popcorn party, movie. pizza party, game time party, or class-selected incentive. This is the last part of the reflection. This part involves students deciding if we should or should not move our blended learning tracking tool towards our end goal. Our tracking tool in my class is the treasure blended learning wall, where students can see their progress and can view blended learning in a game-like way. The game involves students versus fictional characters on our map who are trying to get to the goal before we can.
There are two feedback practices within this strategy video. The first half shows us setting up the expectations and granting randomly assigned roles for the feedback session. Prior to dismissing I try to have students point where they are going to clear up any confusion. The second half shows students using our teamwork rubric sentence stems to write down comments. Students know they are going to use different color markers to write on team posters and give a glow and or a grow for the other team.
Computer support hand signals are a way for students to nonverbally communicate a need while on the computers. It may be that they have tech issues or perhaps they need help with a lesson. Students hold two fingers up in the air and they wait for either the computer captain, which is a student role, the teacher, or the blended learning coordinator to offer assistance.
This strategy is called Blended Learning Timekeeper. The BL Timekeeper circulates and focuses on looking for students who are moving with urgency and purpose. This strategy emphasizes focus and motivation. Since we implemented this strategy in our class, the students are logging on faster, as they want to be an 'urgency all-star'.